$6.99Is Can 'Em All worth it?
Can 'Em All is worth it if…
- you like incremental games with an actual punchline
- you want a short, satisfying run you can finish in a few evenings
- you find catharsis in physics chaos and things flying everywhere
- you enjoy dark humor delivered straight to your inbox
- you liked the tidy-up loop of games like Unpacking but wished it had turrets
Screenshots
From truck to tin can
The loop is simple and shameless. A truck backs up to your factory and unloads a batch of cute creatures. Your job is to make sure none of them leave. Grab a weapon, clear them out, then switch to the vacuum and hoover up the remains. Fling the bodies into the crusher, get the finished cans into the tube, and sell them.
Early on you do all of this by hand, on foot, at a pace that feels almost manageable. Then the upgrades arrive. Auto turrets handle the shooting, robot pushers herd the corpses, conveyor belts carry the cans away, and the factory slowly starts running itself. Almost. You are always somewhere in the middle of it, vacuum in hand, keeping the line moving.
Spending it all again
Every can sold is money, and every coin goes back into the business. Better weapons for the culling, a stronger vacuum, new machines, more conveyors, more creatures per truck. Each in-game day ends with a fresh set of unlocks, and the upgrades genuinely change how you play rather than just inflating numbers.
There is a prestige layer too: sell the whole factory, reset, and come back with permanent bonuses. A full run is a matter of hours, not weeks, and the pacing stays tight from the first truck to the credits. If you like watching a number go up and then spending that number on something loud, this is your loop.
What else should you know?
Is there a story?
Not a cutscene in sight, but your inbox fills up as you play. Emails from the company, news articles, letters from a long-time employee and messages from an animal rights group that is having exactly the crisis you would expect. The dry humor in that mail is one of the best parts of the game, and reading the next message becomes its own little reward between shifts.
Is it really as violent as it sounds?
Yes, and that is the joke. The creatures are round, colorful and clearly designed to be lovable, and the game asks you to process them into canned meat anyway, with gore and dismemberment included. The comedy comes from that contrast. If cute things coming apart in a bright, cheerful factory sounds funny to you, it is. If it sounds upsetting, it will be.
Does the automation actually work?
Partially, and that is by design more than flaw. Turrets, belts and robot helpers take over real work, but physics keeps everything lively: bodies fly, cans bounce, and late in a run the machines can get a bit overzealous and make their own mess. You never fully clock out. Think of it as automation with a mop in your hand rather than a factory that runs while you watch.


















