$9.99BUTCHER Blood by the pixel
You are a cyborg on a mission to exterminate humanity, one blood-soaked platform level at a time.
Is BUTCHER worth it?
BUTCHER is worth it if…
- you want a shooter where skill decides everything and every death is your own fault
- you grew up on 90s run-and-gun games and miss tight, unforgiving arcade design
- you like short, intense sessions of dying, learning and finally clearing a level in one go
- you can stomach a lot of pixelated gore and consider that a feature, not a warning
Screenshots
Combat that punishes and rewards
BUTCHER is a run-and-gun platformer with full mouse aiming: your crosshair moves freely across the screen while your body jumps, ducks and dodges. Enemies open fire the moment they see you, their rockets and bullets hit hard, and one wrong step can end the run.
The trick is that it never feels unfair. Ammo is tight but always enough, and the chainsaw has infinite fuel for when it is not. You learn the rooms, you get faster, and clearing a level in one clean sweep feels earned every time.
A grimy love letter to the 90s
The pixel art is deliberately low-resolution and grimy, the kind of look that could pass for a lost MS-DOS game from 1996, with dark industrial levels, rust, fire and parallax backgrounds. It still reads clearly: enemy alertness, health and ammo pickups all stand out with bright cues, so the chaos never blinds you.
The gore is the other half of the show. Bodies splatter, blood sprays across walls and floors and stays there, and parts fly when a chainsaw does its work. The environment is partly destructible too, so crates and doors join the mess in the air. Under it all runs an industrial soundtrack with relentless beats that fits the slaughter perfectly.
What should you know before playing?
How hard is it really?
The easiest difficulty setting is called Hard, and that is not a joke. Expect to die often, especially once enemies start coming at you in numbers, and to restart whole levels from the beginning. The flip side: the rules are honest. Warnings before enemy fire, predictable AI, learnable layouts. Once the patterns click, runs that seemed impossible become routine.
Can you play it solo?
Yes, it is a singleplayer game through and through: a campaign of 21 levels split into themed episodes, unlocked one after another through a hub level. There is also a level editor if you would rather build your own slaughterhouses once the campaign is done.
Is there anything to do besides the main levels?
Plenty, if you like poking around. Levels hide secrets and collectible skulls, and finding enough of them unlocks an extra difficulty mode. The game also rewards speed: trick jumps like rocket jumps let you cut corners, and the tight controls make racing through a level you have mastered its own game.
How long does it take to finish?
The campaign itself is compact: most levels run a few minutes once you know them, and a first playthrough lands in the range of several hours, longer if the difficulty fights you. Higher difficulty modes, secrets and speedrunning give it legs after that, but this is a concentrated burst of a game, not a hundred-hour epic.


















