$19.99CARRION Be the monster for once
You are the monster. CARRION puts you in the body of an amorphous horror breaking out of the facility that held it: slither through vents, tear doors off, eat the staff and grow. A reverse-horror metroidvania with fluid movement, grim pixel art and puzzles built around being a writhing mass of teeth.
Is CARRION worth it?
CARRION is worth it if…
- you want to play the monster for once, not the person screaming away from it
- you like metroidvania exploration with abilities that open new paths
- you enjoy puzzle-flavoured action more than pure combat
- you like grim pixel art and body horror with a retro feel
Screenshots
Being the thing in the vents
Instead of running from the creature in the dark, you are the creature in the dark. You pour through corridors and ventilation shafts, grab doors and people with tentacles, and spread panic through the facility that imprisoned you. Eating grows your biomass, and growth unlocks new abilities: some make you deadlier, some let you slip past guards unnoticed, some smash through barriers that used to stop you. Bigger also means slower, and sometimes you shed mass on purpose to squeeze through a gap or pull off a specific move. The movement is the joy of it: you cling to walls and ceilings, dart through water as fast as air, and the whole writhing mass feels smooth to steer. Combat is less about skill and more about appetite, a power fantasy where the scientists and soldiers are suddenly the ones hiding.
What should you know before playing?
Is there a map?
No, and that is the most common complaint about the game. You navigate the facility by memory and feel, which fits the fantasy of being a creature that does not carry a map, but the corridors look alike enough that you can lose your way, especially when backtracking. If you get badly stuck, an online map will sort you out without spoiling anything else.
Is it hard?
Not especially. Combat is forgiving if you use your abilities well and keep an eye on your biomass, and the puzzles ask for a bit of thought rather than fast reflexes. The monster is strong but not invincible: concentrated gunfire can still tear it apart, so there are moments of real tension between the feasts.
Is there a story?
There is lore, told through a few flashbacks and the environment rather than dialogue or notes. Nothing is spelled out, so piecing together what the creature is and where it came from is part of the fun. If you want a plotted narrative, this will feel thin; if you like filling in gaps yourself, it works.
Can you play it solo?
Yes, it is a singleplayer game through and through. You are alone in the facility, which suits the premise: the whole point is that everything in there should be afraid of you, not the other way around.


















