$9.99Breach & Clear Plan the breach, own the room
Command a four-man special operations team through short, tense missions you plan turn by turn and execute in real time.
Is Breach & Clear worth it?
Breach & Clear is worth it if…
- you like planning a move carefully, then watching it play out in a few frantic seconds
- you enjoy small, replayable tactical missions rather than long campaigns
- you want to experiment with loadouts, entry points and routes until a run goes clean
- you have a soft spot for squad tactics games like XCOM or Door Kickers
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Plan the turn, then let it fly
Each turn has two halves. First you plan: move each of your four soldiers along a path you draw, set which way they face, aim their field of fire, and queue equipment or abilities. Then everything executes at once, in real time, for your squad and the enemy alike. A soldier only does what you ordered, so an unwatched corner stays unwatched. You stack up at a door, toss a flashbang, and send your men in while the room is still stunned. Missions are short, and the tension comes from that gap between a clean plan and the seconds that follow it.
Build the squad you want
Pick your team from real-world units: the US Army Rangers, Germany's KSK, Canada's JTF2, the UK SAS and more. Each soldier has a class with its own role, abilities and passive traits, so choosing who to bring shapes every mission. Then arm them: thousands of gun combinations, perks, armor, camo and inventory, plus consumables like UAV drones and breaching charges that can turn a bad entry into a good one. Soldiers earn experience and improve over time, and you can even enable permanent death if you want your mistakes to stick.
Can you replay the same mission?
How long is a mission?
Yes, and the game encourages it. Enemy positions shift between attempts, so the same map plays out differently each time. If a run goes badly and you lose a soldier, you can finish with the survivors, take the payout, buy better gear, and come back for a cleaner score. Fewer turns means better ratings, so there is always a faster, tighter line to hunt for. Just know the missions themselves are small and there is a fixed set of them, so the replay value lives in perfecting your approach rather than in new content.
Can you play it solo?
Short. Most missions take only a few minutes from planning to the last shot, which makes the game easy to play in small sessions. There are 35 missions across several locations and mission types, including hunting hostiles, defusing bombs and extraction. The trade-off is that the game is compact overall: if you want a long campaign with an economy or story, this is not that game. It is built around quick, repeatable tactical encounters.
How hard does it get?
Yes, it is a singleplayer game at heart: you command your whole four-man squad yourself. There is also a multiplayer mode if you want to take your squad beyond the campaign. No teammates or opponents are required for the core experience, and the tutorial is easy to follow, so you can learn the planning system at your own pace before the difficulty starts to climb.
What are the limits of the tactics?
It starts gentle and escalates. On the lower difficulties you can feel untouchable, but enemy types multiply, their placement gets cleverer, and they arrive better armored and angrier. Your squad keeps pace by leveling up and buying stronger weapons and armor. There are also multiple difficulty settings, including a hardcore option with permanent soldier death, so you can choose how much your mistakes should cost you.
Does it use real tactics and gear?
Squad members execute their orders simultaneously, but you cannot fine-tune the timing between them, so a classic move like having one soldier toss a flashbang and the whole team rush in the instant it pops is hard to pull off cleanly. There are also no reloads or sidearms to manage. If you want deep, granular coordination between soldiers, other tactics games go further; this one is at its best as a fast, focused breach-and-clear simulator.
Is there a story?
Yes. It was developed with help from members of the Special Operations Forces community, and it features actual close-quarters combat tactics and a variety of door-breaching techniques. Soldiers carry real-world weapons and gear, from suppressed rifles to scopes and lights, and you customize each weapon's appearance and attachments. If you enjoy the craft of stacking up on a door and clearing a room properly, that part is done with care.






















