$19.99Autonauts vs Piratebots Farm, Automate, Fight Piratebots
Commanding the Autonauts' defences, you answer a distress signal and face a Piratebot invasion. You teach Workerbots to run a farming business that earns gold, then build Warriors, Archers and Knights to push through five zones toward the Dread Pirate Robot. It welcomes both first-timers and seasoned hands, mixing a cute colony sim with light visual programming and regular raids to repel.
Is Autonauts vs Piratebots worth it?
Autonauts vs Piratebots is worth it if…
- you like automation, problem-solving and light visual programming
- you want calm base building and farming with fights in between
- you played Autonauts before and want a new game played differently, with a defence campaign
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Teach bots to farm, craft and fund the fight
You set up a farming business that keeps paying for the defence campaign. Workerbots gather natural resources to craft tools and machinery while you show each one what to do and it repeats the steps from visual code blocks.
You demonstrate an action to a bot with visual code blocks, then watch it carry on with the work while the farm earns gold for the campaign. Rescued Autonauts rejoin the settlement, outposts come back online, and defeated Piratebots drop new technology to put to work. Players who stick with it describe the late game as repetitive.
Hold the base, then take out the bosses
Building is interrupted by regular raids, so you post guard patrols, build defensive walls and site armed towers to hold the line. Then you march squads out past hundreds of Piratebots and Boss Mates toward Long Bot Silver, Botbeard, Botbarossa and the fortress of the Dread Pirate Robot across the world.
You set a patrol route and back it with towers, and you declare a truce when you need a quiet stretch to rebuild before fighting again. Combat programming and control feels clunky, tedious and hard to manage, with frequent bot losses and replacements.
























