$14.99Atomicrops Farm by day, fight by night
Grow mutant crops in a wasteland, then hold off nightly hordes in a fast, funny twin-stick roguelite where every run buys permanent upgrades.
Is Atomicrops worth it?
Atomicrops is worth it if…
- you like your farming with gunfire and a ticking clock
- you enjoy runs that end in death but still move you forward
- you want short sessions that turn into long evenings
- you like games that are funny, loud and a little unhinged
- you would defend a carrot patch with a blunderbuss
Screenshots
Farming at the end of the world
Your homestead is the last one standing, and the soil is... enthusiastic. Crops grow fast and mutate, so a day in the fields means sowing, watering and harvesting as much as you can before the sun goes down. The wasteland around you holds four biomes full of seeds, fertilizer and relics of farms long past, guarded by critters with strong opinions about visitors. Daylight is a budget: every minute spent shooting irradiated rabbits is a minute not spent planting. Spend your harvest money in town each evening, and celebrate the end of each season with special shops and rewards.
Nights on the homestead
When the sun sets, the wasteland comes to collect. Waves of mutants rampage toward your harvest, and your job is to stand between them and your fields with a blunderbuss and fast reflexes. It gets frantic: bullets fly, creatures charge in from off-screen, and one stolen carrot patch can snowball into a bad season. Each season ends with a boss, from a sun that wants to burn you down to a giant worm, and past the final season waits the Nuclear Winter. Between nights you buy new guns and items in town, so tomorrow's defense is only as good as today's shopping.
One more run, farmer
Death is permanent, but nothing is wasted. Every run pays out a currency you spend on permanent upgrades to your farming and fighting, plus unlocks: new characters, spouses, difficulties and a frankly excessive number of cats. Difficulty ramps as you push through the years, with greater rewards to match, so a run is always pushing you one step past what you survived last time. Sessions are short and the loop is tight: farm, fight, shop, die, upgrade, restart. It is the kind of game that turns "one more day" into an evening.
Not your quiet farm sim
If you come here looking for a calm afternoon with the chickens, know what you are getting: this is farming with the pressure turned all the way up. There is no idle stretch where you potter about while the world waits. The clock is always ticking, moles shoot at you while you tend your beds, and the day ends whether your rows are finished or not. The cozy part is the company: pig pals, chicken chums and cow colleagues automate farm tasks, and you can woo and marry a kindred spirit from town who then fights and farms alongside you. The cows may be dim, but they are yours.
Questions before you plant?
Can you play it solo?
Yes, it is a singleplayer game through and through. Your companions are in-game: animal pals that automate farm chores and a spouse you court in town who fights and farms at your side. The cats, and you can pet them, mostly supervise.
Do you lose everything when you die?
Your run ends, but your progress does not. A failed day still makes the next attempt stronger.
How hard is it to learn?
Expect a rough first few runs. The game throws a lot at you at once, farming, shooting and shopping all compete for the same minutes, and it takes a handful of deaths before the loop clicks. Once it does, the juggling is the fun part. The grind for permanent upgrades is slow, so patience pays.
What do you actually do each day?
The loop runs in three-day seasons. Mornings and afternoons go to planting, harvesting and trips into the biomes for seeds, fertilizer and loot, guarded by hostile wildlife. Nights are defense, holding off mutant waves that want your crops. Every third night brings a season boss, then a new season starts with fresh shops and rewards.


























