$14.99Atomicrops Farm by day, fight by night
Atomicrops is farming with the safety off: you sow, water and harvest fast-growing mutated crops by day, then hold the field against mutant slugs, rabbits and bosses by night. Days are timed, bullets are everywhere, and death ends the run. It is worth playing because no other farming game makes a good harvest feel this earned.
Is Atomicrops worth it?
Atomicrops is worth it if…
- you like farming games but want them fast, loud and dangerous
- you enjoy roguelites where death funds permanent upgrades
- you like twin-stick shooting, dodging bullet patterns and boss fights
- you like unlocking new characters, spouses, cats and builds
Screenshots
A farm that needs watering and defending
Your plot sits in a post-apocalyptic wasteland, and the routine is tight. You till, plant and harvest as much as you can before the day timer runs out, then spend the profit in town on weapons and items. At night, slugs eat crops while mutants shoot at you, so you hoe with a blunderbuss in hand.
Pig pals, chicken chums and cow colleagues can automate chores, and relics found in far biomes boost your farming. You can even woo and marry a townsfolk who fights and farms beside you, plus unlock cats that roam the homestead and can be petted. It is farming, only every carrot has someone trying to steal it.
Short runs, long unlocks
Each run moves through seasons with a boss at the end of each one, up to the final Nuclear Winter, with difficulty and rewards ramping across years. Dying costs you the run, but payouts buy permanent improvements and unlock new characters, spouses, difficulties and upgrades.
Combat is twin-stick bullet-hell: swarms, screen-filling patterns and season bosses, with lots of guns and items that combine into strong builds. The pace is fast and chaotic, and runs reward routing, quick shopping decisions and learning boss patterns. It stays replayable because characters and loadouts change how each year plays.
Good to know before you plant?
How does a day actually work?
Days run on a timer. You plant, water and harvest for profit, clear weeds and moles, and can push into nearby biomes for seeds, fertilizer and relics. When night falls you defend the fields, then shop in town before the next morning. The third night of a season brings a boss.
Can you marry someone?
Yes. You can woo a kindred spirit from town and marry them, and they then fight and farm alongside you. Different spouses are among the unlocks that carry across runs.
What helps with the chores?
Hired farm animals take over tasks for you: pigs, chickens and cows each handle part of the fieldwork. Found relics can also raise your farming power, which matters when nights leave little time to replant.
How hard is it?
Hard on purpose. Early runs feel confusing, bullets get dense, and you will lose crops and runs while learning. Permanent upgrades, better guns and unlocked characters smooth the curve, but it never turns into a slow farm sim.

















