ATMOSFAR artwork$22.49 (−10%)69%Mixed

ATMOSFAR Survival in the open sky

Scavenge floating islands for scrap, build a flying home, and piece together what happened to the last human outpost.

Is ATMOSFAR worth it?

ATMOSFAR is worth it if…

  • you like survival crafting where the base moves with you
  • you enjoy slow, scenic exploration more than fast combat
  • you want a story about a colony's collapse told through the world itself
  • you would rather build and upgrade an airship than a hut
  • you have friends who will co-pilot a flying home with you

Screenshots

An open world in the clouds

Planet Tycos is a sky full of islands, and getting between them is the whole rhythm of the game. You pilot across open air, watch the weather turn, and touch down on islands that each shaped their own creatures and biomes. The big islands are handcrafted rather than generated, so settlements and ruins have real architecture to poke through, and the pace is unhurried: a crossing can take a few minutes, and that is part of the point. You level up your piloting as you go, and the view from the helm does the rest of the selling.

The Wasp: pick your ship for the job

Your everyday ride is the Wasp, a small vessel that can zip across the sky or hover in place. It comes in classes with different looks, abilities and handling: the Utility Wasp deploys a portable camp, the Hauler airlifts heavy scrap, and the Striker stuns whatever objects to your scavenging. Wasps need fuel, maintenance and repairs, so part of the loop is keeping them ready before things get dangerous. Swap engine parts, hover modules or whole hulls, and give the finished machine a paint job it deserves.

The Cloud Cruiser, your home in the sky

The Cloud Cruiser is a buildable airship that serves as your mobile base, and it goes where you go. Fit Wasp pads and fuel tanks so your small ships and supplies ride along, furnish a lounge to your taste, and take the helm yourself when it is time to move. As your expeditions get more demanding, you expand the cruiser with new sections, island by island. Because the effort you put in stays visible on every flight, upgrading it feels like building a home, not a menu screen.

Live off the land

The survival loop is straightforward: extract scrap, process minerals, collect organic materials, then craft items, cook food and manufacture what the next trip needs. Your backpack carries a life support system that powers you and your tools, and building camp equipment or new Cloud Cruiser modules extends how far from home you can push. Researching found artifacts unlocks new things to make, so exploring and crafting feed each other. You start with bare hands and scrap, and the sky slowly fills with your own machinery.

A squadron of friends

Up to four players can share the odyssey. Camp out together, hitch a ride on a friend's Wasp, or fly in formation across the islands, and build and operate one shared Cloud Cruiser as a team. It is the kind of co-op where the ship itself becomes the project: someone pilots, someone refuels, someone redesigns the lounge while arguing it counts as work. Sessions are casual and social, and the game is just as playable solo if your squadron is slow to assemble.

Questions before you fly?

Can you play it solo?

Yes. The whole game works alone: you gather, craft, pilot and build your Cloud Cruiser by yourself, and the story of your colony's collapse unfolds either way. Co-op with up to four players is there when you want it, not a separate mode you are locked out of.

Is there combat?

Combat is deliberately non-lethal on your end: the Striker Wasp and stunner tools let you stun threatening creatures and drones rather than kill them, and stunned drones can be dismantled for parts. The real threats are often the weather and the environment, so expect evasion and planning over firefights.

Is there a map or fast travel?

Navigation is mostly on you: you find notes that give new coordinates and frequencies, and your range-finder helps you get your bearings. There is no map to follow blindly, which suits players who like orienting themselves, and less so anyone who wants a quest marker for every step.

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