$24.99Lost Skies Build a ship, own the sky
Craft a flying home, explore the floating ruins of a vanished civilization and take on whatever waits in the open air, solo or with friends.
Is Lost Skies worth it?
Lost Skies is worth it if…
- you like building something yourself and then living (or dying) by your design choices
- you want open-world exploration where getting from A to B is half the fun
- you enjoy piecing together lore and mysteries about a fallen civilization
- you have patience for rough edges in exchange for an idea few other games attempt
Screenshots
Your skyship, built part by part
Your ship is more than transport. It is your base, your home and your main weapon, and you build it yourself. The ship crafting system lets you place parts freely, so no two skyships look or fly the same. Every choice is a trade-off: durability against agility, armor against firepower, how much cargo room you want against how fast you need to run from something enormous.
A ship you bolted together from salvaged parts will handle nothing like a heavy flying fortress, and that is the point. When a sky battle goes wrong, you will know exactly which design decision to blame.
Moving through the sky on foot
You do not stay on the ship. A physics-based grappling hook, a hang glider and a wingsuit let you leap off cliffs, swing between floating islands and climb sharp rock faces on the way to distant landmarks. Movement flows between ship, air and ground without loading screens, so an island on the horizon is always a reachable target rather than a backdrop.
The grapple is generous with range and slack, and climbing does not punish you for taking your time. It makes crossing the world feel like play instead of travel: every gap is an invitation to jump first and plan on the way down.
Ruins, puzzles and the power that holds the world up
The world floats because of something called Atlas, a mysterious force left behind by ancient civilizations that somehow destroyed themselves. Exploring their ruins means using that same power to solve puzzles and recover their technology, piece by piece.
The islands reward lingering. This is a world built to be read as much as traveled, with lore to piece together about what happened to the people who came before. The atmosphere does a lot of the work: quiet skies, weather, and ruins that raise questions the next island might answer.
Not everything in the sky is a ruin. Ancient turrets and drones hunt you on land and in the air, so exploration sometimes turns into a fight you did not plan for.
Better with a crew
Lost Skies is built for co-op, and it plays well solo too, but a ship really comes alive with people on it. Someone at the helm, someone on the guns, someone dangling off the side with a grappling hook to grab a resource nobody wanted to land for. The physics make plans fall apart in funny ways, and having friends along turns every disaster into a story.
Sessions are easy to organize: join up, coordinate, and head for the horizon together. When a colossal being shows up out of the clouds, you will be glad the guns have more than one pair of hands on them.
What should you know before playing?
Can you play it solo?
Yes. The game supports singleplayer as well as online co-op, and you can chart your course alone if you prefer. Solo play means you handle the helm, the guns and the repairs yourself, so a smaller, simpler ship is often the smarter build. Friends make the big sky battles easier, but nothing in the world requires a crew.
How rough is the game right now?
Rough enough to matter. A recurring complaint among players is that ships can vanish or roll back between sessions, which stings badly in a game where the ship is your base and your way across the world. Bugs and performance problems come up often. People who love it say the ship building, the grapple movement and the world are worth those headaches, but go in knowing the polish is not there yet.



























