$9.99Apokerlypse Poker hands, demon rules
Shed your hand, stack cheating chips and outplay real players' decks on the climb up the tavern ladder.
Is Apokerlypse worth it?
Apokerlypse is worth it if…
- you like deckbuilders where the rules themselves are up for grabs
- you want short runs you can finish in a coffee break and immediately start another
- you enjoy outsmarting decks other players built, not just scripted enemies
- you like your strategy games loud, colorful and a little bit dishonest
- you want a card game that assumes zero poker knowledge
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Shed your cards, break the rules
The core is a familiar one: get rid of all your cards. You play hands, opponents match them with something higher or pass, and whoever sheds first wins. Then Apokerlypse hands you demon chips, and the familiar part ends. Chips reshape how cards actually work, so a run can drift far from any poker game you know. One skill stacks a full run of 10s by force. Another discards cards in a frenzy, or makes your hand burn hotter. You drop a bomb barrage, the table clears, and the rulebook quietly burns with it. Even if you have never played poker, you can jump in almost immediately.
Fighting other players' decks
Every battle pits you against a build a real player made, through asynchronous multiplayer. They arrive with their own skills, chip combinations and personalized deck, and your job is to find the weakness and do whatever it takes. That means reading what they can do before you commit: some skills lock you out of playing at all, so knowing when to hold the lead matters. You can also take it live, with 2 to 3 player online versus and a 4-player mode in development. Online adds Fate Cards and the Party Feast, chaotic twists that keep every match full of surprises.
Heroes with their own tricks
Each hero comes with an exclusive pool of skills and chips, so switching characters changes how the whole game plays. The Rogue chains attacks endlessly. The Spider Priestess weaves cards into a web. The Gladiator wins by throwing bombs until nothing is left standing, the Alchemist commands fire, and the Queen fights alongside dragons. It is less a new passive and more a new version of the game each time. More heroes are in development, and the cartoony art and dark humor keep the tone light while the combos get out of hand.
A deckbuilder that rewards one more run
Every run is a fresh build. You draft from 400 chips that bend the core mechanics, pick from 70 unique skills plus over 70 skill modifiers, and enchant single cards with 13 enchantments that can turn one card into a game-ending threat. Classic deckbuilder actions are there too: buying, removing and transforming cards between fights. The combinations run deep enough that two runs rarely look alike, and a session is short, with runs around half an hour. Line up the perfect chain and it resolves in a cascade that makes the whole build click.
What should you know before playing?
Do you need to know poker to play?
No. The game is built on the simple goal of getting rid of all your cards, and it is designed so you can jump in almost instantly with no poker experience. The chips and skills do the heavy lifting, and you learn the deeper tricks as you go.
Can you play it solo?
Yes. The single-player experience holds its own: you climb ladder ranks, and as your score rises the enemies you face become gradually ridiculous in difficulty while your own builds grow to match. Online versus is a separate mode, so solo players get a complete game.
How long does a run take?
Runs are quick, roughly half an hour each, which makes the game easy to pick up for one match and hard to put down after. The randomized chips, skills and enchantments mean each run plays out differently, so there is always another build to try.
Is the balance perfect?
Not yet. Some finished builds can overwhelm others before they get going, and a lucky draft can carry a run further than it deserves. If you enjoy chasing outrageous combos more than a tightly balanced duel, that chaos is part of the fun.




















