Free to play瘟疫清零计划 Project Zero
A 3D top-down roguelike shooter where you mow down zombie hordes, pick talents after each level, and shape a survivor built around your weapons. Simple loop, fast kills, and a final mission to end the plague for good.
Is 瘟疫清零计划 Project Zero worth it?
瘟疫清零计划 Project Zero is worth it if…
- you like top-down shooters about kiting zombie hordes and leveling fast
- you like roguelike builds where talent picks decide each run
- you like short survival challenges and score-style goals like kill counts and clear times
Screenshots
Build a survivor one talent at a time
You drop into a ruined map, zombies close in, and every kill drops experience you walk over to collect. Level up, choose a talent, and your build starts to take shape around guns or melee, damage, fire rate, shields, and handy pickups that pull in experience faster. Find a strong combo like a minigun with damage boosts or a katana with the right support skills, and you go from running in circles to clearing streets. Survive long enough and you earn a shot at the Savior run and the fight to bring the plague count to zero.
What should you know before you play?
How does a run work?
You pick a character bonus and a starting weapon, then fight waves of zombies across a fairly compact post-apocalyptic map. Kills drop experience packs, leveling gives talent choices, and stronger weapons plus support skills carry you into the late game. Runs end when you clear the goal or the horde catches you, and there is one life per attempt.
What weapons and talents can you build around?
Ranged options include guns like a minigun, flamethrower, and grenade launcher, alongside melee choices like katana and chainsaw. Talents cover damage, fire rate, shields, attack boosts, and experience pickup, so you can lean into gunfire, close combat, or a mix that fits what the run offers you.
Can you play it solo?
Yes, it is built for solo survival runs where you manage positioning, pickups, and talent choices yourself. Expect a lot of circling open areas like plazas, pulling zombies into lines, and grabbing breathing room when the numbers grow.
How hard is it?
Early minutes feel manageable while zombie numbers stay low, then health and speed scale up and pickup runs get riskier. Ranged builds can struggle against tougher late waves, while melee builds and smart positioning help. It suits players who enjoy learning routes and builds through repeat attempts.































