$19.99Aces & Adventures Poker hands as weapons
Build your deck, play your cards as attacks, and fight through myth-inspired campaigns in a tactical card battler built for run after run.
Is Aces & Adventures worth it?
Aces & Adventures is worth it if…
- you know a flush from a full house and want that knowledge to finally deal damage
- you like deckbuilders where the draft and the hands you play matter in the same fight
- you want story campaigns with voice acting alongside short randomized runs
- you enjoy unlocking traits and upgrades across many sessions with several distinct heroes
Screenshots
Poker, with daggers
Combat works like a card table with spells on it. Attack with a single card, or commit a pair, three of a kind, four of a kind or a full five-card hand. The defender must match the number of cards: if their hand is better, your attack backfires. The four suits double as mana for your abilities, so every card you hold is both ammunition and fuel. Stack buffs, debuffs and spells and a modest hand becomes a combination attack of frankly unreasonable size. There is an auto-guide that points out the strongest combos available, so the poker side clicks quickly even if you last played at a kitchen table.
Five heroes, 13 campaigns
Five characters each bring their own library of abilities and 30 levels of advancement: a warrior who wins by soaking hits, a rogue who buries you before you can play, and more. The 13 fully-voiced campaigns take you from three card tables in a misty stone circle to a world drawn from Norse and Middle Eastern myth, fighting to save Cardrasil, the Life Tree, from the evil gnawing at her roots. Across four games and 52 levels the challenge climbs steadily, and the voice work, music and bright, saturated card art carry the story along. It plays in tidy 10 to 20 minute sessions.
Decks that keep changing
For deckbuilding fans there is more than one way in. The Invernal Spiral is a longer adventure where you build and curate your deck as you go, the way you would in a spire-climbing run, and procedurally generated runs shuffle enemies and outcomes so no two attempts play out the same. Your ability deck sits alongside a standard 52-card deck, and upgrading abilities to Elite and Legendary potency changes what your strategies can do. Unlocks come steadily: traits, equipment, new cards, new ways to skew a hand. One honest note many runs in agree on: the early hours lean slow and luck-heavy, and the game hits its stride once your cards and levels have caught up. After that, sessions stay short and runs stay different, which is exactly what keeps the next one tempting.
Questions you might have?
Do you need to be good at poker to play?
No. The hands are standard poker hands and an auto-guide highlights the best combos in your hand, so you learn the rhythms fast. The strategy comes from choosing when to hold cards for a big hand and when to throw a quick pair and spend the rest on abilities.
Is it only the story campaigns?
No. Different modes suit different sessions: a fixed story on one end, a fresh shuffled run on the other.
How does upgrading cards work?
Abilities climb to Elite and Legendary potency as you progress, and unlocking traits and equipment gives heroes new edges. Characters advance through 30 levels each, so there is steady growth across the roster, not just inside a single deck.



















