Apex Point artwork$18.9985%Very Positive

Apex Point Build it, then race it

An open world Japanese car sandbox where tuning, racing and trading cars are all part of the same life.

Is Apex Point worth it?

Apex Point is worth it if…

  • you care more about wrenching on cars than about polished presentation
  • you want one garage to serve drift, drag, grip and street racing
  • you enjoy games that let you set the rules, from ABS to steering angle
  • you like earning money in more ways than one, including fixing and reselling cars

Screenshots

Tuning that goes all the way down

The customization is the heart of the game, and it is detailed without being a spreadsheet. You fit performance and cosmetic parts for drift, drag or grip setups, inside and out, down to painting the engine and suspension part by part in the paint booth. Fine tuning covers tire pressure, ride height, camber, toe, steering angle, wastegate pressure and the ECU. The car answers back: weight and aerodynamics change with what you install, the dyno calculates real wheel horsepower and torque, and tires stretch to fit whatever rims you choose. Swap in a different engine entirely if the stock one bores you.

Four disciplines, one garage

One car can serve four careers. Set it up for drag racing on Friday, retune it for drifting on the weekend, take it street racing at night, then make it fully legal and enter track racing. You switch between disciplines whenever you feel like it, building a reputation as both a racer and an enthusiast. The first-person mode puts you in the driver's seat for all of it, with multiple camera options per car so you can drive from whichever angle suits you.

A living Japan

The open world runs on a dynamic environment: day and night cycles, changing seasons, dynamic weather and celestial events overhead. Traffic behaves on its own, and the sound design rewards a good exhaust setup, with echoes in tunnels and multi-level car parks. It is a world made for cruising as much as racing: pick a route, roll through it at dusk, listen to the turbo flutter on a BOV delete setup. Photo mode is there for when a build turns out exactly right.

Can you make money outside of racing?

Can you make money outside of racing?

Yes, and it is half the game. The economy mirrors real world prices, and racing is only one income stream. You can fix up cars and sell them at a profit, or part out unregistered cars for components. There is a catch that gives it teeth: a road legality check system. Sell an illegal car and you lose money; drive one on the street and risk trouble if you get caught. Keeping your builds street legal becomes a decision in itself.

How realistic is the driving?

It sits between full simulator and arcade, with authentic characteristics for each car. The depth is in the setup: drivetrain power loss is modeled, the dyno reads out wheel horsepower and torque based on RPM and engine load, and part wear follows the car's mileage. A wide range of settings lets you shape the experience to your taste, from visual wheel rotation to ABS, ESC and TCS. Gamepads and wheels with H-shifters and force feedback are both supported.

What should you know before starting?

This is an early access title and it shows. The developer states plainly that it is unfinished, with content still missing and bugs that get fixed as they go. The planned roadmap is ambitious: more race types, more cars from different nations, an expanded map with the Expressway and Touge mountain passes, multiplayer, physical shops, a damage system and a car registration system. If unfinished edges bother you, wait; if you want in while it grows, the tuning depth is already there.

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