$19.99ANTONBLAST Smash first, ask never
Grab a hammer, wreck every corner of the level and sprint home before the timer runs out.
Is ANTONBLAST worth it?
ANTONBLAST is worth it if…
- you like platformers that move fast and break faster
- you grew up on 16-bit handheld classics and want something built in their spirit
- you enjoy tough bosses that fill the screen and test your patience
- you would rather chase a better time than hunt every last collectible
- you like your humor loud, cartoony and slightly unhinged
Screenshots
Smash first, ask never
The hammer is the whole point. Walls, crates, floors, enemies: nearly everything in a level can be flattened, and the game rewards you for flattening all of it. Chain dashes into hammer bounces, ricochet off colorful blocks for extra air, and keep the momentum going until the screen is mostly explosions and you are hunting for yourself in the debris.
It looks chaotic, and it is, but progress takes some thought. Barreling through with every button held down gets you killed and leaves the hidden paths unopened. The sweet spot is reading a room fast, picking your line, and then committing to it at full speed. When it clicks, a level turns into one long, unbroken act of demolition.
The Happy Hour run
Every level follows the same three-step ritual: set Brulo's Detonators, find the hidden Spirit, and get out before Happy Hour ends. That last part is the twist. Once the timer starts, the level changes under you and you race back through it in reverse, hammer swinging, while the clock eats your margin.
It gives each stage a second half that plays nothing like the first: careful exploration on the way in, pure panic on the way out. Between runs there are par times to chase, a score to push higher, and extra modes like Time Trial and Combo Chain that reframe the same stages. Beating a level once is the tutorial for beating it well.
Can you play as someone other than Anton?
Is it hard?
It can be. The speed and destruction look effortless, but later levels and the bosses demand real planning and reflexes, and a few precision sections may take several tries. Deaths cost a little cash and drop you at the last checkpoint, so retrying is quick and painless.
Do you need to collect everything to enjoy it?
No. The main run, the Happy Hour escapes and the bosses stand on their own, and the extra collectibles unlock bonuses rather than anything essential. Hunting them all is a tougher, more demanding game on top; skipping them loses you little.
How long is the game?
There are 12 stages and 8 bosses in the main game, plus par times, score chasing and extra modes that give the same stages a second life. A first playthrough is a solid weekend; getting genuinely good at the time attacks takes a lot longer.

















