Anna's Quest artwork$19.9988%Very Positive

Anna's Quest A Fairy Tale With Teeth

A hand-drawn point & click fairy tale with a dark streak: Anna sets out to cure her sick grandfather, gets captured by a witch, and discovers she can move things with her mind. Witty writing, grim morals, a talking teddy bear and puzzles that bend the rules of a storybook.

Is Anna's Quest worth it?

Anna's Quest is worth it if…

  • you enjoy point & click adventures with a story that carries the whole game
  • you like fairy tales that look cute and turn out darker than expected
  • you want puzzles that play with telekinesis instead of the usual key-and-door routine
  • you have a soft spot for dry, self-aware humour in a storybook world

Screenshots

A fairy tale that keeps twisting

Anna has lived her whole life on an isolated farm, and her grandfather always told her the world outside is dangerous. When he falls ill, she leaves to find a cure anyway, and is promptly captured by a witch. That is where the story starts, and where it stops being a simple one about good and evil. Across six chapters the tale keeps asking who the villain really is, and the witch herself turns out to have a past that complicates things. It is a story with real weight under the cartoon surface, and the ending lands. Anna herself is brave, kind and occasionally alarming, in the best way.

Telekinesis, teddy bears and a shady fox

The witch's experiments unlock Anna's telekinesis, and it becomes her main puzzle tool: she can move objects from a distance, which gives the classic point & click formula a fresh twist. She also communes with the dead, cuts off a tavern's beer supply and gets old ladies behind bars, so the puzzles stay anything but ordinary. Her inventory is unlimited and even has a special slot for a baby dragon. Along for the ride is Ben, an enchanted teddy bear who is clumsy, funny and occasionally melancholy, plus a fox of questionable trustworthiness. Most puzzles follow fair logic, though a few near the end lean on odd leaps, so a nudge from a guide is fair game.

What should you know before playing?

Are the puzzles fair, or will you get stuck?

Mostly fair. The game is a classic point & click with a hotspot indicator, and most solutions follow a logic you can work out. A handful of later puzzles ask for more of a leap, and it is not unusual to check a guide once or twice. Getting briefly stuck is part of the genre here, not a sign you missed something obvious.

Is it scary, or fine for a cozy evening?

It sits between the two. The look is cute and colourful, and the humour keeps things light, but the story has genuinely grim moments and a mood that gets unsettling in places. It is more creepy-fairytale than horror, so it suits an evening when you want atmosphere and a bit of dread without being terrified.

Is there anything to find beyond the main story?

Yes. Small bonus items are scattered through the game, and clicking them opens extra material. They reward players who like poking at every screen, and the world is full of nods to other well-known fairy tales to spot along the way.

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