$19.99Goodbye Deponia Three Rufuses, one doomed planet
The junkyard planet is hours from destruction, Goal has vanished again, and Rufus, self-declared genius, has a plan: clone himself. Goodbye Deponia is the trilogy's finale, a hand-drawn point & click comedy where you juggle three Rufuses, absurd puzzles and a story that swings from slapstick to genuinely sad.
Is Goodbye Deponia worth it?
Goodbye Deponia is worth it if…
- you enjoy classic point & click adventures with sarcastic dialogue and plenty of black humor
- you like puzzles that are strange first and logical second, and do not mind consulting a hint now and then
- you have played the earlier Deponia games and want to see how Rufus's story ends
- you want a story that makes you laugh and then, unexpectedly, feel something
Screenshots
Three Rufuses, one plan
Rufus finally has a plan to reach Elysium, the paradise ship above the junkyard planet. It involves a cloning machine, and of course it goes wrong. The result: three Rufuses, each with his own inventory, and puzzles you solve by making them work together. One holds a door open while another rummages through the junk behind it, or you swap items between them to untangle whatever mess they have made. It is the series' best trick, and it turns even a simple errand into organized chaos, which for Rufus is the only kind.
A junkyard worth staring at
Every screen is hand-drawn, and it shows: Deponia is a garbage planet rendered with the care of a picture book, all bold colors and comic detail. Cutscenes are staged like little animated films, set to music, and the soundtrack carries the whole trip with tunes that stick long after you stop playing. The humor lives in the art too, from background gags to cameos and nods to everything from old platformers to sci-fi movies. Half the fun is stopping to look at what else is hiding in the trash.
A finale with teeth
This is the end of the trilogy, and the stakes are real: the Organon means to destroy Deponia, Goal is missing, and the story finally explains where Rufus came from and why he is so hard to kill. The tone swings hard, one moment a joke about towels, the next a scene that genuinely stings, and that contrast is what gives the ending its weight. Fair warning: the finale divides players, some find it fitting, others wanted a different goodbye. Either way, you will want to have played the earlier games first, since the plot picks up straight where the second part left off.
Do you need to play the first two games?
Do you need to play the first two Deponia games first?
Yes, for the story to land. Goodbye Deponia continues directly from the second game's ending, and the plot leans on characters, running gags and relationships built over the trilogy. You can technically start here, but the references will fly past and the emotional beats will hit much softer. If you are new, start with the original Deponia and work forward.
How hard are the puzzles?
Expect classic adventure game logic, meaning Rufus logic. Most puzzles are solvable by combining items and talking to everyone, and this entry is a bit friendlier than its predecessors: needed items are easier to spot and the structure is more linear. But some solutions are genuinely outlandish, and there is no hint system, so getting stuck is part of the deal. Treat a walkthrough as a legitimate tool, not a defeat.
Is it actually funny, or just crude?
Both, honestly. The writing is sarcastic and often very funny, in the tradition of Douglas Adams and Terry Pratchett, but the humor leans dark and sometimes crude, and a few jokes have aged roughly. If your taste runs to gentle comedy, some of Rufus's antics may make you wince rather than laugh. If you enjoy comedy with an edge and a hero who is cheerfully his own worst enemy, it fits well.






















