$9.99Is A Day Out worth it?
A Day Out is worth it if…
- you want a silly, light co-op hunt rather than a serious horror
- you enjoy chasing monsters with friends and laughing at the ragdolls
- you like games where the plan falls apart and that is the fun part
- you prefer action over slow, careful investigation
Screenshots
Solve the case, then catch the culprit
Every case drops you somewhere new in the world. The job has two halves: first you find clues and piece together what is going on, then you deal with whatever creature turns out to be responsible. The knowledge you pick up along the way matters, because capturing a ferocious cryptid takes more than bullets. You subdue it with traps and weapons, and once it is secured it goes on display back at your FOB, a growing trophy shelf of things that recently tried to eat you. Fair warning: the monsters will not wait politely while you read your notes. Open them, get attacked, close them, deal with the attack, open them again.
Chases, bikes and bad decisions at speed
Vehicles exist for two reasons: crossing large areas quickly, and not becoming lunch. A pursuing cryptid is a strong argument for the throttle, but the bike has opinions of its own. Hit something at speed and you can be thrown clean off, which hands the monster exactly the time it needed to catch up. The ragdolls that follow are, frankly, a highlight. Getting launched by a monster hit, tumbling across the ground while your friends shout unhelpful advice, is the kind of chaos this game does well. Drive carefully, or do not, and enjoy the consequences.
Better with a full lobby
You can play with up to three other hunters, and the more aggressive monsters are much easier to secure with some friends along. This is a game built for a shared evening: join a lobby, pick your loadout, head out to a case, and spend the session coordinating traps, splitting up to find clues, and regrouping when someone screams. It also helps that everyone can look the part, with customization for hair, tops, bottoms, bags, shoes and more. A matching squad of badly dressed hunters chasing a wendigo through a spooky forest is a good time, and the ambience still makes you want to look over your shoulder.
Can you play it solo?
Can you play it solo?
Yes, but it is the weaker way to play. The monsters are not tuned down for one hunter, so solo runs are noticeably harder, and the game shines most as a co-op experience. If you mostly play alone, expect a rougher time than the lobbies get.
How scary is it?
It has horror trappings: spooky ambience, jumpscares, creatures that stalk you through the woods. But the stylized look and the general silliness keep it on the fun side of frightening. Think tense chases and a few jolts, not dread that follows you to bed.
How long is a case?
Cases are session-sized: head out, gather clues, corner the creature, secure it, back to base. Each case takes place in a different part of the world, so you get fresh locations to explore, and there are secrets and lore details tucked into the maps that are easy to miss on a first run.

















