$17.99Folklore Hunter Track the beast before it tracks you
Hunt folklore monsters through dark forests, setting traps and cameras while the creature hunts you back, alone or with friends.
Is Folklore Hunter worth it?
Folklore Hunter is worth it if…
- you want a horror game where the monster is a living part of the world, not a scripted scare
- you like preparing for a hunt: placing cameras, setting traps, scavenging every cabin before nightfall
- you have friends ready to join a lobby and hunt cryptids together, in numbers large or small
- you enjoy folklore and urban legends, and want to face creatures from myth in first person
- you like games where each contract plays out differently, so there is always one more hunt to take
Screenshots
The hunt goes both ways
You start out thinking you are the hunter. Then a scream tears across the forest, something charges out of the dark, and the roles swap fast. The beast is a persistent presence that lives in the world alongside you: it follows your movements, goes for meat you leave out, passes your cameras and answers to sound. It does not simply spawn for a fight and vanish afterwards.
So the hunt becomes a battle of wills. You track, it tracks back. You learn its habits, it learns where you are. Surviving long enough to turn the tables is the whole game, and it works just as well with a rifle in your hands as it does with your heart in your throat.
Traps, cameras and whatever you can scavenge
Ammunition does not grow on trees, so you scavenge. Ammo, cameras, traps, meat and other supplies are scattered through each map, and an expert hunter makes do with whatever the forest offers.
Traps and cameras are your real arsenal. Place them whenever, wherever and however you like, and suddenly you have eyes on parts of the map you cannot physically watch. A camera feed showing movement where nothing should be tells you more than any map ever could. Just remember the warning: you never know what might be looking at you from the other end.
Bring the whole hunting party
This is a game built for a lobby. Full online co-op lets you take on hunts and contracts with an unlimited number of friends, which changes the texture of the whole thing: you split up to cover ground, call out sightings, argue about where to put the last trap, and strategize together before heading out.
Solo, the forest is a place of dread and long silences. With a squad, it is a shared investigation where someone always has your back, at least until the beast picks a target and the chase music starts. Either way, you unlock the secrets of the forest together.


















