$7.99 (−60%)30XX Fast runs, fresh powers every time
Blink-fast platforming through shifting sci-fi worlds, best shared with a friend on the couch or online.
Is 30XX worth it?
30XX is worth it if…
- you grew up on tight 2D action platformers and want a new one that respects the old feel
- you like runs that reshuffle levels, items and powers so no two sessions play the same
- you want a couch or online co-op game with real challenge behind it
- you enjoy building a character across many runs and tuning the difficulty yourself
- you like making things: the level editor is the same toolset the developers use
Screenshots
Movement that feels sharp from the first jump
The controls are the heart of it. You dash, slide, wall-jump and shoot through side-scrolling stages built for speed, and the moment-to-moment feel is what players keep coming back to: jumping and dashing around simply feels great. Stages mix precise platforming, phase-shifting platforms and traps with constant combat, so you are rarely standing still. One moment you are chaining jumps across crumbling blocks, the next you are weaving through laser fire from an off-screen turret. It is fast, demanding stuff, and the tight handling is what makes retrying a pleasure instead of a chore.
Two characters, two entirely different games
Nina and Ace do not share a kit. Nina runs on Power Fusion, combining powers into intricate builds, while Ace fights up close with swift, combo-friendly Techniques. Even the powers you take from bosses differ between them, so switching characters can feel like starting a different game. Between runs you spend what you earn on upgrades that tune the systems and difficulty, and that progression keeps going even after you win. The builds get deceptively deep: the same stage can play as a careful ranged affair or a reckless melee blitz depending on what you pick up.
A friend on the same screen
This is a co-op game at its core, local or online, and it fits the "jump in and play a round together" kind of session well. Two players tear through the same randomized stages, covering each other on jumps and bosses, and the netcode holds up: co-op runs smoothly with no connection problems. It also works across skill levels better than most, since the game is playable solo and the difficulty can be tuned between runs, so one of you can carry a little without breaking anything. Fair warning: the later stages are hard enough that you will want a partner who can take a joke.























