$14.9920XX One More Run, Every Run
Dash and shoot through randomized platforming stages, stack powerups into wild builds, and take on giant bosses with a friend or solo.
Is 20XX worth it?
20XX is worth it if…
- you grew up on classic action platformers and want a new set of stages to memorize
- you like short runs you can finish in half an hour, then immediately chase a better time
- you want a co-op game to play on the couch or online with one friend
- you enjoy stacking random powerups and seeing how ridiculous a build can get
Screenshots
Tight controls, quick reflexes
This is a 2D platformer built on precision: wall jumps, dashes and shots that land exactly where you aim. The controls are crisp, so when you die, and you will, it rarely feels like the game cheated. You pick your character, a ranged fighter or a melee one with piercing attacks, and sprint through stages where hazards come fast and the pace never lets up. One honest note: later stages lean hard on small, moving platforms, so a good chunk of the challenge is in the jumping, not just the fighting. If that sounds like your kind of test, the run to the boss is half the fun.
Every run plays out differently
Levels are generated fresh each time, so no two runs take the same shape. Death is permanent: one life, eight stages, mighty bosses at the end of them, and back to HQ when it ends. There you spend Soul Chips on permanent upgrades that widen what can show up in future runs, and a Reverent Mode gives you three lives if one feels too strict. In a run you grab powerups from chests, shops and crates, over 100 of them, and since you cannot plan a build in advance, you adapt on the fly. Take the +2 attack with the speed penalty, or leave it? A run wraps up in roughly half an hour, which makes "one more go" very easy to say.
Better with a friend on the couch or online
Everything in the game works in co-op, locally or online, and the whole thing is built for short, social sessions: jump in a lobby, pick your characters, and race through randomized stages together. It turns into friendly chaos fast. One of you hangs back shooting while the other dashes in up close, you split the powerups, and you both yell when someone misses a moving platform over a pit. The daily and weekly challenges give you and a friend something to compare notes on between runs, and optional difficulty modifiers let you crank the pressure up together when the standard run gets comfortable.



















