GRAVHOUNDS artwork$14.99 (−25%)90%Very Positive
Extraction pick

GRAVHOUNDS Bugs, Bases and Bad Decisions

Play as space dogs, haul loot with a gravity beam and escape the swarm before it takes everything back.

Is GRAVHOUNDS worth it?

GRAVHOUNDS is worth it if…

  • you want a co-op shooter where the plan falls apart and that is the point
  • you like mixing base building, tower defense and gunplay in one run
  • you enjoy short sessions that end with "one more shift"
  • you don't mind betting your whole haul on a greedy extraction
  • you like playing a space dog with a gravity beam

Screenshots

A gravity beam built for trouble

Every Gravhound carries a Grav Beam, and it is more than a grabber. Fling crates, rocks and other loose objects across the battlefield straight to a teammate's hands. Turn gravity against the swarm and send aliens flying one by one. Physics is the toy here: plans bend, objects tumble, and half the fun is what happens when they do. On top of that you boost in any direction to reposition under fire, race to a teammate's aid or make a last dash for materials. Just note the official line: unauthorized recreational use of pipeline boost is strictly prohibited.

Build the operation, keep it alive

A shift is a construction project under attack. Money is tight and placement matters: a turret in the wrong spot shoots trees instead of bugs, and it stays there. So do you, at least in theory.

Everything you carry is a bet

This is extraction with paws. You drop onto a hostile planet with your own gear, gather materials, and only keep what makes it back. One wrinkle worth knowing: rewards only land once you actually extract, so a greedy run that ends as alien chow ends empty-handed. The swarm escalates the moment you push harder. Decide when to leave before it decides for you.

A pack that works, fights and panics together

You play as one of four bio-engineered canine workers, described by their employer as loyal, obedient and expendable. One player expands the operation lone-wolf style while the rest hold the base, or everyone stands their ground as a pack. Flinging objects to teammates, boosting across the map to a rescue, and watching a plan come apart in physics-driven mayhem is where the funny moments live. Solo works too, and several people play it that way, but managing everything alone gets tough, and the game is at its best with a full squad.

Questions before you drop?

Can you play GRAVHOUNDS solo?

Yes. It is balanced for 1-4 players, and solo play is difficult but doable, not punishing. The trade-off is that you handle gathering, building and defending on your own, and the gaps between waves can feel tight when you also want to explore. With a crew, jobs split naturally and the chaos gets funnier.

How long is a run?

A shift is built for short sessions: drop in, gather, defend, extract. You choose how long to stay, since lingering raises both the danger and the rewards, so a run can be a quick haul or a long greedy push. It is the kind of loop that makes people ask for one more go before logging off.

Do missions change every time you play?

Partly. Enemy waves are randomized, so two attempts on the same planet can throw very different compositions at you, and your mod deck and unlocks change how each run plays out. The maps themselves are fixed rather than procedurally generated, so after many hours the same planets start to feel familiar.

What do you unlock as you keep playing?

There is more on the ship than you will see in your first few hours.

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