HELLDIVERS™ 2 artwork$39.9974%
Extraction pick

HELLDIVERS™ 2 Chaotic four-player galactic warfare

Enlist as a Helldiver in squads of up to four, drop onto hostile planets, blast bugs and bots with explosive guns and stratagems, then try to get out alive. Fast, brutal, funny co-op where friendly fire is guaranteed and every mission feeds a shared galactic war.

Is HELLDIVERS™ 2 worth it?

HELLDIVERS™ 2 is worth it if…

  • you like fast, frantic four-player co-op where plans explode
  • you like brutal sci-fi shooting with turrets, airstrikes, and flamethrowers
  • you like contributing every mission to a shared galactic war
  • you find friendly fire and battlefield chaos funny rather than annoying

Screenshots

Four divers, one bad idea

You land with up to three other Helldivers, pick a strategic mission, and immediately learn that everything on the planet wants you dead. You call in a turret, someone calls an airstrike, someone else walks into both. Friendly fire is an unfortunate certainty, so victory comes from watching each other's backs while the plan falls apart in a loud, bloody, darkly funny way.

Rain down your version of freedom

How you fight is your choice. You can sneak through enemy territory, charge head-first into combat, or rain explosives from above with pistols, machine guns, flamethrowers, turrets, and airstrikes. Armor keeps you alive a little longer, stratagems change the battle, and aiming down sights tightens your shot when the swarm gets close. Pick the loadout that suits the mission, then improvise.

Every planet hates you differently

You fight across hostile worlds against enemies with distinct tactics and behavior, all ferocious and without morality. Blood sprays, bodies come apart, encampments are already stained from earlier fights. One mission has you holding ground while bugs rush you, the next has gunfire tracking you through cover. It is difficult, fast-paced, and chaotic, with a great soundtrack pushing you forward.

A war bigger than your squad

Capturing enemy planets, defending against invasions, and completing missions all feed the overall Galactic War, won or lost on what everyone does together. Hard work earns Requisition, which unlocks rewards for you, your squad, your destroyer ship, and the wider effort. For extraction fans, the pull is that loop: drop in geared up, fight through, and get your squad home so it all counts.

Good to know?

How does a mission actually play?

You assemble in a squad of up to four, choose a loadout of guns, armor, and stratagems, then take on a strategic mission on a hostile planet. You fight distinct alien and machine threats, support each other under friendly fire, and your success helps capture or defend planets in the Galactic War.

What can I call in during combat?

Stratagems are the jewel of the arsenal: turrets, airstrikes, and other battle-changing tools, alongside pistols, machine guns, flamethrowers, explosive firepower, and life-saving armor. You can also aim down sights for a more accurate view when precision matters.

Is it as funny as it is brutal?

Yes, that is the tone. The setting preaches freedom, peace, and democracy while you are dismembered by aliens, blown up by environmental explosions, or flattened by your own squad mate. Expect blood, corpses, gore, and a lot of laughing through the disaster.

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