
CARIMARA: Beneath the forlorn limbs
You are the Carimara, small, mute and sorcerous, wandering a grief-stitched house where every object holds a memory.
Chasing that emotional and story-driven feeling you got from MINDMIST? These detective games are a good place to start.
Investigate a broken mind to unravel a twisted case. Deduce the truth. Restore lost memories. Listen to private conversations. Draw your own conclusions. Mind Diver is a murder mystery, where the victim is love.
Emotional, Story-driven, Mysterious
Blackhaven is a first-person narrative game that follows Kendra Turner, a college intern at Blackhaven Hall, a historic mansion burned during the American Revolution. Working alone on a holiday, Kendra uncovers a trail of secrets and misdeeds that spans centuries and may determine her future.
Emotional, Story-driven, Mysterious
Control history in Decade - a groundbreaking indie adventure. Explore an alternate past. Discover how its ideas develop, distort, and disappear. Seed new movements, destroy others. Subvert the rise and fall of empires, art, ideologies, and individuals in this experimental narrative game.
Emotional, Story-driven, Mysterious
A story-driven, first-person adventure game offering a cinematic experience. Embark on a journey to HaustVille, an abandoned settlement in a post-apocalyptic world. Explore your surroundings and uncover the mystery behind the disappearance of the last survivors.
Emotional, Story-driven, Mysterious
Heaven Does Not Respond is a psychological and analog horror game set in an alternate 2005 timeline. Play as an intelligence agent, exploring a retro computer interface to decipher secret files, watch mysterious videos, and uncover the dark secrets behind a young man's death.
Emotional, Story-driven, Mysterious
You are Matthew, an ill detective waking in a locked room to a ringing, unplugged phone. Behind nine doors wait pieces of his past — murders, clean-ups, small choices — and a voice asking what kind of man he was. A slow, sad 2-hour story for armchair detectives who like motive more than forensics.
Emotional, Story-driven, Mysterious
You are Paul Prospero, an occult-minded detective hunting for a missing boy in Red Creek Valley. You walk each murder scene, find the clues, and use a gift for speaking with the dead to replay how victims died. Short, atmospheric, and strange, it is worth playing for armchair detectives who like piecing a dark story together themselves.
Emotional, Story-driven, Mysterious
You are the Carimara, small, mute and sorcerous, wandering a grief-stitched house where every object holds a memory. You ask questions through glyph cards, press gently or risk waking what is sealed, and piece together a short folk-horror mystery worth replaying for its secrets.
Emotional, Story-driven, Mysterious
You are Andreas Maler, an illustrator stuck in a small Bavarian town when murder hits Tassing and Kiersau Abbey. You question suspects, follow leads, and name someone — then live with what that choice does to the town over 25 years. Perfect for armchair detectives who like uncertain answers.
Emotional, Story-driven, Mysterious
Explore the shifting manor of the enigmatic Henri Villemaine and uncover the truth behind his family’s sudden disappearance. Bend reality to recreate the scenes from his diary and expose long-buried secrets. What if your role in this case went beyond that of a simple investigator?
Emotional, Story-driven, Mysterious
Haven Moon will transport you to a mysterious world where you have to explore abandoned islands and solve their secrets to find a treasure. In this Myst-like game inspired by Jules Verne’s universe, use your senses and intelligence to find your way through secret passages and curious machinery.
Emotional, Story-driven, Mysterious
You wake by ruins, travel 2,000 years into ancient Rome, and land in a cursed city where if one person sins, everyone dies. To save it you question its residents, connect their stories, and rewind time to try again. A talk-first mystery for armchair detectives who like untangling people.
Emotional, Story-driven, Mysterious

You are the Carimara, small, mute and sorcerous, wandering a grief-stitched house where every object holds a memory.

Haven Moon will transport you to a mysterious world where you have to explore abandoned islands and solve their secrets to find a treasure.

Returning to her grandfather's house years later, a woman finds herself in an adventure with ghosts from her past as the only way to uncover a…

A found footage horror game where you'll try to remember who you are and escape the time loop while documenting everything on a typewriter.

Years after a tragic expedition, investigator Aleksei Morozov returns to the frozen mountains to uncover the truth.

Atmospheric first person adventure game focusing on immersion and exploration.

Sophie Roy has traded the Clarington Hotel for a stewardess job aboard the transatlantic ship Orpheus in 1964, and someone keeps stealing…

Unravel a real conspiracy from deep within the CIA’s archives.

As a young soldier returning to an eerily deserted home, you'll explore enigmatic rooms and uncover a haunting, tragic story.

You are a 1990s journalist digging through a wiki for a small Eastern European town, linking articles until a dark local mystery lays itself bare.

Open the portal to a strange world and save your friend with Inbetween Land, a stunning sci-fi adventure.

You have ventured this far, now there is no turning back. Uncover the island’s dark history by travelling through crumbling caverns and mysterious…

You find Lily's 2004 laptop and go through her diary, blog, messages and friends to piece together where she went.

You are a 1990s journalist digging through a wiki for a small Eastern European town, linking articles until a dark local mystery lays itself bare.

Sophie Roy has traded the Clarington Hotel for a stewardess job aboard the transatlantic ship Orpheus in 1964, and someone keeps stealing…

You click through its abandoned profiles, chat logs, and broken apps, piecing together who used it before you and what happened to them.

Explore the shifting manor of the enigmatic Henri Villemaine and uncover the truth behind his family’s sudden disappearance.

Investigate a broken mind to unravel a twisted case. Deduce the truth. Restore lost memories. Listen to private conversations.

Heaven Does Not Respond is a psychological and analog horror game set in an alternate 2005 timeline.

You are Emily Ravenstone, searching a mist-covered island for your uncle who vanished months ago.

You are the Carimara, small, mute and sorcerous, wandering a grief-stitched house where every object holds a memory.

Ashwood Creek, 1985. A child disappears without a trace. A local policeman is drawn into a national park, seeking the truth.

Control history in Decade - a groundbreaking indie adventure. Explore an alternate past. Discover how its ideas develop, distort, and disappear.

Mindcop is a non-linear „whodunnit“ detective game. It mixes a story driven adventure with real-time puzzle gaming.

You find Lily's 2004 laptop and go through her diary, blog, messages and friends to piece together where she went.

Sophie Roy has traded the Clarington Hotel for a stewardess job aboard the transatlantic ship Orpheus in 1964, and someone keeps stealing…

You click through its abandoned profiles, chat logs, and broken apps, piecing together who used it before you and what happened to them.

You are Emily Ravenstone, searching a mist-covered island for your uncle who vanished months ago.

A found footage horror game where you'll try to remember who you are and escape the time loop while documenting everything on a typewriter.

You are a 1990s journalist digging through a wiki for a small Eastern European town, linking articles until a dark local mystery lays itself bare.

Heaven Does Not Respond is a psychological and analog horror game set in an alternate 2005 timeline.

The King Mere is dead. Once the leader of diplomacy in the Dog Empyre, now a bloodstain on snow.

Explore the shifting manor of the enigmatic Henri Villemaine and uncover the truth behind his family’s sudden disappearance.

Ashwood Creek, 1985. A child disappears without a trace. A local policeman is drawn into a national park, seeking the truth.

You’re stuck inside an abandoned video game, haunted by its own digital decay.

You are the Carimara, small, mute and sorcerous, wandering a grief-stitched house where every object holds a memory.