$14.99 (−50%)Master Detective Archives: RAIN CODE Plus Murders that fight back
Yuma remembers nothing, which is awkward for a trainee detective. With Shinigami haunting him, you work rain-soaked Kanai Ward cases for the detective agency: gather clues on the street, then take them into the Mystery Labyrinth to slash contradictions apart and name the truth.
Is Master Detective Archives: RAIN CODE Plus worth it?
Master Detective Archives: RAIN CODE Plus is worth it if…
- you want detective games where clue-hunting leads to a proper showdown with the culprit's logic
- you like anime mysteries with a dark, rainy city and detectives with strange powers
- you enjoy visual-novel storytelling broken up by exploration and fast action sequences
Screenshots
Street work first, truth later
You play Yuma, an amnesiac trainee, stuck with Shinigami as a partner. Cases start in Kanai Ward, a rainy city run by a megacorporation and full of unsolved mysteries. You walk the streets in third person, talk to people, poke around crime scenes, and collect what you find as Solution Keys. The other Master Detectives bring their own tricks, like Postcognition and Disguise, to shake loose hidden clues and testimony. Solid detective games logic: no keys, no case cracked.
A maze that fights back
Once you have clues, the Mystery Labyrinth appears, where each case turns into traps, gimmicks, and a Mystery Phantom arguing for the lie. You dodge with your Solution Keys and meet the Phantom in a Reasoning Death Match, cutting through its claims with a Solution Blade. It is fast, loud, and visual-novel logic with action timing. Outside the main cases, you can hunt hidden Memory Shards for scenes with Yuma and the detectives, take special requests, and play five extra substories. This Plus version also adds a gallery for cinematics and music.
What should you know before investigating?
Who are you actually playing as?
Yuma, a detective-in-training with amnesia, plus Shinigami, the spirit haunting him. You control Yuma around Kanai Ward, and the agency's Master Detectives join in with their Forensic Fortes.
How does a case actually get solved?
In two stages. First you investigate the real world for Solution Keys, then you carry those keys into the Mystery Labyrinth and use them to survive traps and win Reasoning Death Matches.
What do the detectives' powers do?
Forensic Fortes like Postcognition and Disguise open up clues and testimony you could not get by asking nicely. Different detectives help on different cases, so your toolkit changes.
What is there besides the main story?
Memory Shards hidden around Kanai Ward unlock secret memories between Yuma and the detectives, plus special requests from people in need and five substories centered on Desuhiko, Fubuki, Halara, Vivia, and Yakou.





















