$39.99Judgment A Detective's Fists in Neon Tokyo
Play as Takayuki Yagami, a disgraced defense attorney turned private detective, working a string of grisly murders through Kamurocho's underground crime network. You gather clues, press witnesses, and pick the right evidence to move the case forward, between fast martial-arts fights. A long legal thriller about justice and mercy, with twists that land because the details connect.
Is Judgment worth it?
Judgment is worth it if…
- you like detective dramas where clues build into a larger conspiracy
- you like questioning suspects and choosing the right evidence
- you like cinematic crime stories with moral pressure
- you like beat-em-up combat mixed in with investigation
Screenshots
A murder case that keeps tightening
You work out of a small detective office with your partner, taking small cases while a serial killer who leaves no trace pulls you back toward a past you wanted to forget. You search scenes for clues, pick evidence to present, and make dialogue choices during questioning that keep you paying attention to who said what.
The plot builds across 13 chapters, from street-level thugs to a conspiracy around the murders. You get a moment where two details that seemed unrelated click together, then another wall goes up. The story is a highlight, with a likeable lead and a memorable supporting cast, and moral questions about justice, sacrifice, and ends justifying means.
Detective work between street fights
Yagami fights in two styles: Crane for crowds, Tiger for single targets, with wall jumps, leaps, and flashy finishing moves. Fights are fast and acrobatic, and feel sharper once you unlock more skills.
Between fights you tail suspects through Kamurocho, chase targets on foot, pick locks, fly a drone, and check the VR board game. Tailing and chasing divide players and can feel slow and repetitive, especially across side cases. The city itself carries a lot: neon streets, shops, arcades, restaurants, and funny, strange side cases, like a runaway toupee or a fortune-teller dispute, set against the serious main story.
What should armchair detectives know?
How long and talky is it?
Long, with heavy cutscenes and conversation, especially early on. The opening is slow while characters and the case are set up, then the pace tightens and twists arrive more often. It suits players who enjoy a detective series that takes its time.
Do you need to have played Yakuza first?
No. It uses the same Kamurocho setting and street-brawler structure, but Yagami and his circle are new, and the case stands alone. Familiar streets feel different through a broke detective who sleeps in his cramped office rather than a yakuza heavyweight.

















