$19.99Aces & Adventures Poker hands as weapons
A deckbuilder where your attacks are poker hands. You build a deck of playing cards and ability cards, then throw pairs, triples, and straights at mythological enemies to save the Life Tree. Five classes, 13 voiced campaigns, and quick 10-20 minute sessions make it easy to try one more run.
Is Aces & Adventures worth it?
Aces & Adventures is worth it if…
- you like small decks that grow stronger card by card
- you want poker logic mixed with spells, buffs, and debuffs
- you like short story chapters with voice acting and choices
- you like trying odd builds across five distinct classes
Screenshots
Poker hands as weapons
You hold a hand of playing cards plus ability cards, and every turn asks the same question: spend or strike. Suits work as mana for spells and buffs, so that flush draw might become fuel instead. Or you keep it, throw a pair of tens as an attack, and hope the defender cannot beat it with the same number of cards.
Bigger is better. A single high card chips away, a triple hits harder, and a full five-card hand can end a fight early. The defender has to match your card count, so counting what is left in your deck matters as much as luck. Losing a clash hurts, and the seasons keep changing while you learn.
Five classes, short stories, longer spirals
You pick from five characters, each with its own ability pool and 30 levels of advancement, plus traits and equipment to unlock. Cards upgrade to Elite and Legendary potency, and you prune and tune the deck between fights.
The core is 13 fully-voiced campaigns across four games, 52 levels in total, told through cards in a world drawn from Norse and Middle Eastern myth. Sessions run 10-20 minutes. For a different shape, procedurally generated runs and the Invernal Spiral mode let you build and curate a deck across a lengthier adventure, map and all.
Good to know?
How does combat actually work?
You attack by playing cards: one card as a high-card strike, or a pair, triple, four-of-a-kind, or a valid five-card poker hand. The defender answers with the same number of cards, and the better hand of that size wins the exchange. Suits double as mana, so ability cards ask you to spend hearts, spades, and the rest wisely.
What do you do between fights?
You craft the deck: add new cards, upgrade abilities toward Elite and Legendary potency, pick traits and equipment, and level characters up to 30. The Invernal Spiral mode leans hardest into this, asking you to build and curate as you travel a longer, procedurally generated path.
Does the story matter?
Yes, more than in most deckbuilders. You travel to save Cardrasil, the Life Tree, through campaigns with branching choices and events. The telling is storybook-like and fully voiced, with a dry, funny edge, and different choices can lead to different encounters.

















