$24.99Flotsam A town built from trash
Flotsam is a bright floating colony sim set on a flooded, garbage-covered sea. You build walkways around your starter boat, recycle plastic and driftwood into homes and workshops, desalinate water, catch fish, rescue drifters and animals, and sail on to soaked ruins and islands. Gentle survival, cheerful art, and quirky specialists make it a welcoming pick for colony sim fans.
Is Flotsam worth it?
Flotsam is worth it if…
- you like colony sims about building, feeding people, and assigning jobs
- you want gentle survival with time to sail, scavenge, and decorate
- you enjoy unlocking specialists and following their small story quests
- you like bright, comic-style towns you can rearrange and admire
Screenshots
Trash into a floating town
You start with a boat and a lot of ocean garbage, and that garbage is your building supply. You scoop up floating plastic and driftwood, salvage scraps from ruins, and recycle it all into walkways, homes, workshops, and small colorful gardens.
Desalinators turn seawater drinkable, fishers gut the catch, and farms grow food to keep everyone fed. You connect production so wood dries, materials flow, and the town slowly runs itself. Later research moves you from burning firewood toward green eel-ectricity.
You drag another platform into place beside the boat, bolt on a shelter, stick a refurbished chair and a plant outside, and watch a drifter wander over to work. Survival stays forgiving, so the pleasure is in making the raft-town bigger, tidier, and stranger.
Drifters with jobs and stories
Your people are drifters, each with needs for food, water, shelter, and health, plus their own storylines. You rescue stranded survivors from the sea, take in friendly animals, and recruit specialists like the Birdkeeper, Chemist, and Electrician.
Those experts unlock new buildings, technologies, quests, and town mechanics when you follow their personal stories. One teaches cleaner production, another helps cure pollution-born sickness picked up in rusting factories and soaked ruins.
Decorating matters too: plants, refurbished furniture, and statues keep drifters happy. It is a feel-good apocalypse, where pollution and disease add pressure without turning cruel, and a finished town looks like a rambling, lived-in raft neighborhood.
What else should you know?
How do you move and explore?
Your whole town sails. You steer the floating settlement across an open, procedurally arranged sea, hop between soaked ruins, forgotten islands, and rusting factories, and decide what to scavenge and when to move on. Exploration brings survivors, animals, old technology, and more polluted zones that can sicken drifters.
What do you eat and drink out there?
Water comes from desalinators and food comes from fishing, farming, and eventually cleaner, researched recipes. Food does not spoil, toilets and waste are not simulated, and basic needs stay simple. The challenge is keeping supply steady while you expand, add crew, and sail farther from easy pickings.
Is it a good first colony sim?
Yes, for colony sim fans who want an easy entry point. The tutorial covers the basics, systems are straightforward, and survival pressure stays low. You still juggle water, food, building space, pollution, and research, but you get room to learn without a failed harvest ending the run.
How much rebuilding can you do?
A lot. An architect-style rebuilding mode lets you move structures around and reshape the town without harsh penalties, which suits players who enjoy tidying walkways and lining up homes, workshops, gardens, and decorations. Dense late towns can get fiddly to click through, so plan some open space.

















