$24.99Flotsam A town built from trash
Recycle the drifting garbage of a flooded world into a floating home for your survivors, one plank and garden at a time.
Is Flotsam worth it?
Flotsam is worth it if…
- you want a city builder that stays calm and low-pressure instead of punishing
- you like the idea of turning trash into something colorful and alive
- you enjoy exploring a strange world at your own pace, with real-time with pause when you need it
- you are new to colony sims and want a gentle place to start
- you would rather make a pretty floating town than fight off raiders
Screenshots
Building a town that floats
Your settlement starts as a small boat and grows outward, plank by plank. Everything you build comes from what the sea hands you: floating plastic and driftwood get collected, salvaged and recycled into homes, workshops and little colorful gardens. Space and weight matter, since your town sits on a boat that has to stay afloat and move under its own power, so every new platform is a small decision about what the town needs next. It is a city builder where the ground itself is made of junk, and that is the charm.
Keeping the drifters fed and well
Your drifters need clean water, food and a boarded-up shelter to stay safe. You desalinate seawater, gut fish and set up farms on the waves. The catch is pollution: the old world left the sea dirty, and drifters who work in it too long can get sick, so you research clean food and cures to keep everyone healthy. It never turns punishing.
Laying out a town with room to breathe
If you like city builders, this one hands you a canvas with no traffic jams and no zoning headaches. You plan your streets and platforms around a central boat, balance housing, food, water and work as new survivors arrive, and decorate with plants, refurbished furniture and statues that keep everyone happy. The look is bright and cheerful throughout, and by the end you have a proper floating skyline built from other people's rubbish.
A colony of people with their own stories
Every drifter you rescue has a story, and some are specialists worth building around. Recruit the Birdkeeper, the Chemist or the Electrician and their expertise unlocks new buildings, quests and discoveries, with personal storylines that open up new mechanics for the whole town. You assign jobs, watch them work and keep the community thriving together. The stories come from the colony itself: a rescued specialist, a new technology, a sickness you caught early. It is a colony sim that stays friendly rather than cruel.




















