$7.99PILGRIM A Wagon, a Road, and the Dark
PILGRIM is a first-person co-op horror trip down a very long, very dark medieval road. You and your co-op friends ride a crystal-powered wagon between crypts, dungeons, dead towns and tangled woods, grabbing loot to sell, dodging monsters, and racing a dial that says Day, Night, and worse.
Is PILGRIM worth it?
PILGRIM is worth it if…
- you want co-op games where sticking together actually matters
- you like short outings from a shared base, then a rush back before dark
- you enjoy scary, tense nights with friends and grim jokes between scares
Screenshots
One wagon, your whole pilgrimage
You start with little more than each other, a few supplies, and a wagon fitted with a crystalline engine that steers by will. It is your ride, your base, and your curfew. A crafted dial and a bell mark Day, Night, and Deep Night, and you really do not want to be far from the wagon after day.
So the loop is simple to learn and hard to finish: head out with a light, delve into crypts and dim dungeons, pick through derelict towns, try not to get turned around in the woodlands, then get back with items to sell for better gear. A merchant along the way will happily take your coin.
Dying together, with jokes
The levels mix hand-built places with procedurally generated ones, so the road never sits quite the same twice. You get tools to navigate, weapons to fight creatures, and a few items that exist mostly for messing about. Brief meetings with monsters can still end a pilgrimage fast.
Expect jump scares, traps, dismemberment, and a streak of dark comedy that treats medieval doom like a group project nobody volunteered for.
What should co-op friends know?
Can you play it solo?
Yes. It is built as a solo or multiplayer dark adventure, so you can walk the road alone with your wagon, light, and dial. Solo means every risk is yours: no one to drag you back when a crypt goes wrong.
How does playing together work?
You recruit your own group and ride the same wagon down the road. You explore, fight, carry lights, and share the pressure of getting back before Deep Night. Fallen friends can be revived, at a cost the game keeps mysterious.
What do you actually do with loot?
You find items out in the world, sell them, and spend the proceeds on more useful supplies with the merchant. Better gear means longer trips, deeper crypts, and slightly better odds against what lives out there.
Is it PvP or purely cooperative?
Purely cooperative. The tags list PvE, co-op, and multiplayer with no player-versus-player side: the fight is you and your friends against monsters, darkness, and your own bad timekeeping.

















