Pulsar 174のアートワーク$3.99

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Welcome to PULSAR 174! Explore the ancient ruins and complete challenges to unlock new areas to explore! Harness the remnants of OMNICORPS technology to help to beat your best times. OMNICORP have left the place filled with kinetic hazards, spinning laser walls, levitating rings, and industrial launchers. All whilst a dynamic drum and bass beat plays reacting to your gameplay!

⏱️ Beat the Clock. Unlock the Arsenal.

Push your skills in time-based challenges — beat stage records to earn:

(COMMING SOON)

Weapon unlocks: From precise pulse blasters to experimental audio-reactive tools

Character upgrades: Enhanced mobility, faster cooldowns, and new traversal tech

Style rewards: Custom skins, company emblems, and rare synth-trails

⚠️ High Speed Traversal

Confront a gauntlet of sleek, sci-fi obstacles including:

Bass Pulse Reactors – Floating rings that respond to your movement and the music

Rotating Laser Walls – Avoid high-energy beams and read the rhythm in their pulses

Velocity Launchers – Industrial platforms that fire you across space with precision

🧪 Built by Brands, Tested on You

You're just another test subject in the synthetic training arenas of OMNI-CORP. Each will be distinct, starting with ANCIENT RUINS.

FEATURES

12 Challenges Tackle a series of hand-crafted trials that test your speed, skill, and creativity.

Minimalist UI & Brutalist Signage Navigate a world where every sign and interface is stripped to raw function and bold design.

Speed-Run Traversal System Chain double jumps, dashes, and mantles into fluid movement built for precision and pace.

Quartz-Driven Dynamic DnB Soundtrack Experience evolving drum and bass beats that sync perfectly to your journey through the ancient ruins.

🔧 Development Roadmap

Now - Month 1:

Building out the rest of Ancient Ruins

Adding several more air jump challenges.

Month 2:

Building out the new Dash area that will have a different theme

Tweaking the dash mechanic to suit the level design

Month 3 - 4:

Develop the Gun Upgrade System

Unlockable weapon mods and firing modes

Gun points system refinement

Visual/audio feedback for upgrades

Ongoing:

New Challenges added to Ancient Ruins zone

Regular challenge drops throughout Early Access

Balance passes and performance-based rewards (ranks, unlocks)

Month 5+:

Introduce New Locations

Unique biomes with themed visuals and soundtracks

New enemies, hazards, and movement mechanics

Fresh challenges built around each location’s identity

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