$2.79 (−30%)スクリーンショット
Steamストアより
THE CROWN PASSES. YOUR PROMISES REMAIN.
A village needs grain. Your army needs supplies. A noble offers help—with conditions.
In Last Decree, you govern a medieval kingdom through court decisions and seasonal planning. Hear the people asking for your help, weigh what the realm can afford, and decide whose needs must wait. Then live with what you set in motion.
HOLD COURT. MAKE YOUR WORD COUNT.
Listen to petitions, settle disputes, and negotiate with nobles and officials. Consider their interests, the evidence, and the terms you can actually honour. A signed agreement is only the beginning: someone must deliver the grain, pay the compensation, or carry out your ruling.
KEEP THE KINGDOM FED—AND FUNCTIONING.
Each season, divide limited money, food, and labour between relief, repairs, construction, and the army. Raising troops leaves fewer hands in the fields. A new project needs workers as well as funding. War and plague make these choices harder—and leave a country to rebuild afterwards.
Court life has a place in your plans, too. Hunts, feasts, tournaments, and royal visits give you occasions to pursue political aims, at a cost to your treasury and schedule.
LEAVE MORE THAN A CROWN.
Prepare an heir through mentorship and practical responsibilities. When the throne changes hands, the kingdom continues. Its debts, agreements, and unfinished work remain for the next ruler to face.
Follow your decisions through seasonal reports and the kingdom's chronicle. Work towards recovery, build for the future, and decide when your reign is ready to become history.
What will your successor thank you for—and what will they have to repair?

















