Colonyのアートワーク$1.9940%5 user reviews

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Colony is a real-time strategy game about two ant colonies fighting over one meadow. You don't steer every single ant - you lead the colony: decide whom to hatch, where to gather, what to research and when to strike. Build a strong economy first, and your warriors will do the rest.

Grow your colony

Workers carry food home - from plants, and from mushrooms once you learn how.

Architects carry wood. Without wood there are no warehouses, traps or warriors.

Warriors guard the colony against enemies and wild creatures and go on attacks.

Build the Laboratory to unlock technologies and warriors, and warehouses to house more ants and give your gatherers a closer drop-off point.

Mark collection zones to tell the colony where to gather.

A living meadow

Plants seed, sprout and ripen. Food that nobody gathers grows into wood - and wood that nobody takes slowly rots away. Use the Forestry mode to leave plants to grow into wood on purpose. Ponds with lilies, streams with log bridges, swamps, stones, fallen snags and four kinds of mushrooms shape every map, and both halves of the field are mirrored, so neither side gets a better start.

Wildlife that doesn't take sides

Spiders catch ants in their webs - and from the cocoons new young spiders hatch.

Ground beetles live in the snags and chase every ant that comes too close.

Praying mantises lie in ambush and even wade through the stream.

Water striders steal the loads of ants walking along the water's edge.

Red ants are a neutral colony: they leave you alone until you attack them. Then they hold a grudge and raid your workers. Destroy their nest, and its whole food store is yours.

Snails crawl out of ponds and streams and eat the food growing on the shore. Send workers to gnaw them - the bigger the snail, the richer the meal.

Caves

Mysterious caves hide treasure - and danger. Send ten workers or architects inside: they may bring back a heap of food or wood, come back empty-handed or vanish without a trace. Each cave can be explored only once, and the enemy explores them too.

Technologies and automation

Research faster plant growth, quicker ants, mighty warriors, the flanking maneuver, self-growing stores, extra warehouses, mushroom gathering and mushroom farming. Automation technologies let the colony place zones, leave plants for wood, hatch ants, set traps and choose when to attack all by itself - so you can focus on the big decisions.

War of the colonies

Send your warriors straight at the enemy or around the edge of the field to strike from the flank. Put poison traps on the enemy's trails. Choose whether your warriors attack everyone or leave the wildlife alone. The colony left without workers and food loses.

Play your way

Four difficulty levels - from a peaceful Explorer mode, where the enemy never attacks, to Hard.

Four map sizes and world settings: stones, swamps, snags, ponds, streams, caves, wildlife and mushrooms - few, normal or many.

Fog of war - or the whole map in view.

A Lot Of Resources mode for a fast, rich game.

Detailed end-of-match summary and charts.

22 Steam achievements.

Music that follows the course of the match.

Rebindable hotkeys.

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