AWAITING YOUR HORDERSのアートワーク$9.99

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DON'T PRODUCE ARMIES! VOMIT THEM ON THE BATTLEFIELD!

YEP! SIZE MATTERS: YOUR SMALLEST UNIT IS AN ARMY 😏 A 90s base-building RTS. One click: 10,000 to 100,000 soldiers. Up to 1,000,000 on screen.

THEY DON'T WALK. THEY CLIMB.

Piles, heaps and wobbly towers that keep advancing Only the surface fires. Under fire, the stack melts One shell: it collapses. Soldiers fly, see stars, get up, fight on

FORMATIONS THAT SHOULD NOT EXIST.

7 ground formations. 7 more in 3D. Split, merge, control groups, fog of war. And then these:

STEAMROLLER: your army rolls itself up into a hay bale. Then it rolls over theirs. One bite

WORMHOLE: 6,000 soldiers stand up as a turning hourglass. Two mouths, one throat. Nobody knows where it leads

GIANT: a colossus of 1,441 soldiers, like the human towers at a feria. The rest of the horde cheers at its feet

TRUE FLY: don't drop like flies. 1,000 soldiers take off as a glowing, humming swarm. Enemies run

EXPERIMENTAL LAB. SPORT MODE: SOCCER.

SOCCER: eleven armies a side. Four formations. Then sit back, coach: the match plays itself

HOCKEY: six armies a side on a frozen lake. One giant puck. Nobody dies

PLAN EVERY MOVE. MURPHY HAS PLANS TOO.

Hoard 25,000 soldiers and the engineers paint roads on your map. Click the checkpoints, give each one an order: roll up, stand up, dig a moat, have a pint. Schedule the tea break. The enemy won't

BUILD. POWER. PRODUCE ARMIES.

Construction yard, power plant, crystal extractor, barracks Machine-gun nests, cannons, twin turrets, sandbag walls 10K batches first. 25K, 50K and 100K unlock as your hoard grows 6 horde types: infantry, heavy infantry, scouts on stilts, tanks in 9 models, walkers, engineers

CREATE, MOD, HACK YOUR TANKS!

Stilts over your own infantry, or a Trojan that grows with its cargo, tall or long. Use them to embark not 1 engineer but a complete R&D lab. Don't steal 1 enemy building. Steal the neighborhood! GO!

DIRECT CONTROL. KEEP SCROLLING.

Select any horde and keep rolling the mouse wheel. Past the 3D view you drop into top-down, then first person, in the front row. WASD drives the whole army. Tanks fire where you aim, and right-click brings up a sniper scope. For a tank. Roll your infantry into a steamroller and steer it yourself, exactly where it hurts.

READ THE FRONT. THEN RUIN IT.

The ground heats up where the lines trade fire. Reinforce there Every strike hits both sides

AIR RAID: a V of fighters screams over, eight bombs dive in. Or just one: PRECISION DROP

MEGA ERASER: a beam from your HQ. Undo is not available

TERRAFORM. BRIDGE. COLLAPSE.

Raise and dig the ground, within a budget.

BRIDGE: raise a riverbed, march across. Too many boots on it: it drops them in the river

DIG: under theirs

FROM LIMP TO BERSERK.

Every horde has a mood. Rally them. Rest them Push them too far: they turn. Green. Red eyes. Hungry Infection spreads on contact. Total infection: game over

MODES (IF YOU ARE STILL READING...)

CAMPAIGN: 15 missions in three acts, Commissar Vask of the Red Concord, a villain who takes himself very seriously, and at least one twist we will not spoil here SKIRMISH VS AI: Recruit, Veteran, Warlord. 20 to 40 minutes a match TWITCH MODE: your chat votes !attack !pile !towers for the enemy. Against you. Live

SURVIVAL: bullet hell. One commander, every horde on the map, upgrades between waves

SANDBOX: everything unlocked, no budget. Give every army a route and every checkpoint an order: roll up, dig a moat, have a pint. Press GO. Murphy does the rest

LOOKSMAXXED.

2D pixel art on steroids that went to the wrong surgeon Scroll past the closest zoom: it stands up. 2.5D. 3D. Real relief, real 3D tanks. Tab switches, F8 locks Every pixel, the military fanfare and every battle cry generated in code: YAH! HAY! AHY! HYA! YHA?! AYH!!!

F7: THE JUKEBOX. A little radio window, the band's equalizer, one soldier jumping the peaks. We take very good care of our soldiers

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