$2.99LiEat
A dragon girl who eats lies travels with a conman who cannot stop telling them. Three short chapters of mystery, light turn-based fights and secrets bought and sold, in a world where lies turn into monsters you can fight. Sweet on the surface, quietly sad underneath, and over in one good evening or two.
¿Vale la pena LiEat?
LiEat vale la pena si…
- you want a short story-driven game you can finish in an evening or two
- you like cute art with something sadder underneath
- you enjoy small mysteries where talking to people matters more than leveling up
- you prefer light turn-based combat that never gets in the story's way
Capturas de pantalla
Lies you can fight
In this world, dragons are born from human desires, and Efina is a dragon with a very specific appetite: lies. When someone tells one, it takes shape as a monster, and she fights it and eats it. That is the whole trick of the game, and it works. A lie is not just a plot beat here, it is something with a body you can take down in turn-based combat. The fights themselves are light and simple, more a change of pace than a challenge, and the real puzzle is always the same: who lied, and why. The answers get more human with every chapter.
A conman with too many names
Efina travels with a caretaker who is a born liar: Leo in the first chapter, Hal in the second, Sid by the third. He trades in secrets for a living, which makes him the perfect partner for a dragon who can taste a lie the moment it is spoken. The running joke, and the quiet heart of the story, is that his lies are the one kind Efina cannot chew. Each chapter drops the pair somewhere new, a town haunted by vampire legends, a resort casino, a mansion expecting a master thief, and each new name he takes is one more layer of his past waiting to catch up.
Three chapters, one story
The trilogy comes as one package, all three chapters, no extras to buy. Each one is a self-contained little mystery of a few scenes: investigate, talk to everyone, fight a few lie-monsters, reach an ending. Choices matter, and several chapters hold more than one ending, so a careless answer can send you back to an earlier save. Hidden items and easy-to-miss conversations are scattered everywhere, and the story rewards poking at every corner. One honest trade-off: the game does not always point you where to go next, so expect to walk back through the same few screens more than once.
How long does it take to finish?
How long does it take to finish?
It is short. The three chapters together take roughly four to eight hours, and a focused run with all endings can land near the lower end of that. Each chapter is a compact story of its own, so it suits short sessions: play one chapter, come back for the next when you feel like it. If you hunt every hidden item and every ending, plan on a little more time and a guide nearby.
Do you need to play the chapters in order?
The chapters work as three separate stories, and each can be enjoyed on its own. But the third chapter is where the conman's past and the truth about Efina finally come together, so playing from the start gives the ending its full weight. The first chapter is also the one that sets the fairy-tale tone the rest builds on.
Is the combat difficult?
No. The turn-based fights are simple and rarely a real threat, and items found while exploring hit hard enough to carry you, especially late in the game. The challenge, such as it is, lies elsewhere: finding your way, catching the right conversations, and making choices that lead to the ending you want. Come for the mystery, not the tactics.
Is it suitable if you do not usually play RPGs?
Yes, it is a gentle entry point. The systems are minimal, the pace is relaxed, and the story does the heavy lifting. If you can walk around a small map, talk to characters and occasionally pick a command in a fight, you have all the skills the game asks for. It plays more like an illustrated story with game parts than the other way around.



















