Arte de Eternally$8.99100%2 user reviews

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Eternally is a dark fantasy tactical RPG where every attack is a dice roll on a hex grid. Build one of four Eternals from 260+ skills, then take them into an eight-chapter campaign alone or as a party of up to four, online with up to three friends, or with one friend on the same PC.

Save your timeline.

Build it your way

260+ skills across 17 skill trees

About a third of an Eternal's skills fit in one campaign

15 ways to make up your party

A campaign gives you about 28 skill points. Learning everything one Eternal has costs more than 80, so every point is a choice. You can't learn it all in one run.

Choices that stick. Some skills lock each other out, and you get one respec per playthrough.

Skills earned in battle. Five skills unlock through deeds in a fight. Synn only learns Possess after 15 mind controls.

Every run shifts. Elites roll random affixes, and loot, salvage and dice are random too.

Four Eternals

Each Eternal has four skill trees of their own, and all four share a fifth.

Ara the Geomancer. Ricochet pebble shots at range, a pebble shield up close, and Roki, a sentient pebble that grows with her. At higher levels she flies over the front line.

Frazzah the Cryomancer Knight. Build him as a pure swordmaster, or as a cryomancer with up to seven ice clones.

Morrathil, the Wrath of the Forest. Spreads plague and blight, and raises an undead treant that evolves in stages.

Synn, the Leviathan's Daughter. Moves through stealth and mist, turns enemies against their own side, and can possess them outright.

Heroes that work together

Synn's Drenched makes Frazzah's Frozen harder to break.

Frazzah's Chilled makes Morrathil's Rooted harder to escape.

Frazzah's Thrust pierces deeper into any stunned enemy.

Roki's Sandworn makes a target take more damage from every source.

Psychic Haste gives a friend extra actions and movement. Cleansing Rain cures Bleeding, Poisoned and Burned. Play them all yourself in a solo party, or with friends.

Gear, ground and monsters

66 handcrafted items. Each has a fixed effect. Reset every cooldown with the Chronosphere, or rise again with the Crown of the Undying.

The Blacksmith. Epics never drop. You forge all 16, including a Cinderscale Egg that hatches a Black Dragon ally.

Legacy Relics. Each Eternal earns a relic that reshapes their signature skills, then forges it into an Epic one.

11 terrain types. Lava burns, snow chills you until you freeze, and some skills reshape the map mid-fight.

20 conditions. Stunned, Horrified, Burned, Poisoned, Hasted and more. Drenched puts out Burned, and Chilled stacks into Frozen.

20+ kinds of monster. They flank, focus fire and stalk from stealth, led by demon commanders Vexaroth and Baron Valdris.

17 elite affixes. Elites roll random affixes like Impervious, Regenerative, Venomous and Fireborn.

On the battlefield

Move, then act. Moving never costs an action. Engagement and attacks of opportunity reward careful positioning.

Shimmer. Gather it from the world and from fallen monsters. When a die misses, spend it and the die lands on its best result.

Stealth. Contested dice rolls decide who gets seen. Strike from stealth for extra true damage.

Sight and fog of war. Creatures and walls block shots, and you only see what your team sees.

Ways to play

An eight-chapter campaign. About 6 to 8 hours, plus a tutorial. Each chapter has its own objective, from clearing the field to getting villagers to safety.

Solo party. Lead 2 to 4 Eternals yourself through the whole campaign. Switch between them from the party bar, or with F1 to F4.

Online co-op. Up to 4 players over Steam. Monsters scale with your party, and a fallen Eternal gets back up after two rounds.

Local co-op. 2 players on one PC, through the whole campaign. Steam Remote Play Together works too.

PvP. Capture the Box in 1v1 or 2v2, or Judgement Hill, a deathmatch for up to four sides, free-for-all or in teams, where the first to the kill target wins.

Controller support. The whole game works on a pad, with Xbox or PlayStation button prompts.

The little things. Mid-level checkpoints, Steam Cloud saves, 24 achievements, a damage breakdown for every hit, and one key to repeat your last ability.

How it started

Eternally started three years ago as a question: what would a PvP RPG look like if it played like a board game, for 2 to 4 players? Then the playtesters kept teaming up. So co-op grew into a full campaign, and PvP stayed in as its own mode.

I've put my heart and soul into this game. I hope you enjoy playing it as much as I've enjoyed making it.

Adam

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