$0.99The Deed Play the murderer, not the detective
A murder mystery played backwards: you are Arran Bruce, back at Dunshiel House to kill your sister and keep your inheritance. Pick from ten household weapons, plant evidence on your parents or the staff, then talk your way past the Inspector. Short, dark, and funny, it rewards a second and third frame job.
Is The Deed worth it?
The Deed is worth it if…
- you like choice-driven stories with branching dialogue and many endings
- you want a short, dark comedy mystery you can replay in one sitting
- you enjoy playing the villain and framing someone else for it
Screenshots
Plan the perfect family murder
You wander Dunshiel House in retro 2D pixel scenes, meeting Arran's awful relatives and their servants. You pick up one of ten weapons — rope, candlestick, rat poison — then hunt for the right evidence to pin it on someone else.
You slip the candlestick into the butler's room and hope the Inspector takes the bait. One run takes minutes, so the fun is trying a crueler weapon and a clumsier patsy next time.
A dark comedy of bad relatives
Nobody in this house is nice, apart from perhaps the butler, and the writing leans into it. Your father disinherited you for your deranged younger sister, your mother watches it all happen, and you, the rightful heir, respond with the only reasonable plan: murder.
The tone stays tense during the Inspector's questions and funny everywhere else, with branching dialogue and many endings depending on who you frame and what you admit. It is a short, story-driven point-and-click, best read slowly and enjoyed like a mean little stage play.
What should you know before you kill your sister?
How long is one playthrough?
Very short. You can scout the house, commit the murder, and face the Inspector in about ten minutes once you know the layout. The length comes from replaying: new weapons, new dialogue choices, and new people to blame change the interrogation and the ending.
Can you really blame anyone you like?
Within limits, yes. Father, mother, maid, butler and others can all take the fall if you find fitting evidence, plant it in a believable spot, and say the right things to raise suspicion. Pick a weapon with its owner in mind, since some choices point back at you.
What do you actually do moment to moment?
You click through Dunshiel House, talk to family and servants, pick up objects, and choose what Arran says. There is no combat or hard puzzle chain. The skill is social: keep your story straight, nudge suspicion toward your chosen suspect, then hold your nerve when the Inspector starts poking holes in it.
Is it scary or just dark?
Dark subject, comic treatment. Murder, greed, and an abusive family are the whole plot, and the horror tag fits the mood rather than jump scares. If murder-as-comedy sounds off to you, leave this one on the shelf.


















