$34.99Timberborn Beavers, dams and droughts
Humans are gone and beavers run the colony. You cut timber, dam rivers, store water and food, and keep your settlement alive through droughts and toxic tides. A city-builder for survival crafters who like building systems that hold back nature.
Is Timberborn worth it?
Timberborn is worth it if…
- you like survival crafting games about stockpiling, farming, and preparing for hard seasons
- you enjoy planning dams, canals, reservoirs, and tall wooden towns
- you want a cute, colorful colony sim you can replay across maps and factions
Screenshots
Hold back the river
Survival here means water. Rivers run, dry up, and return, and toxic waste rolls through on its own season. You put up dams and floodgates, dig canals and tunnels with explosives, and reshape terrain so reservoirs fill before the dry hits.
Stockpiled food and stored water decide how long your beavers last. You pump from rivers, irrigate fields and forests with natural sources and artificial channels, and keep crops alive after the riverbed turns to dust. Watching a reservoir you sized right carry a colony through a long drought is the payoff.
Build upward with wood
Space is tight, so the colony grows tall. You stack lodges on workshops, link them with platforms and bridges, and run an elaborate power grid across levels. Beavers speed around on ziplines or through tubeways once the network connects.
Wood is the core resource, turned into water wheels, lumber mills, engines, and mechanized pumps. For metal you send scavengers into the ruins of the old world. It is lumberpunk in practice: timber in, machines out, with beavers hauling planks up staircases that would trouble a mountain goat.
Two beaver ways to live
You lead Folktails or Iron Teeth, each with its own buildings, technology, and traits. Folktails lean nature-friendly, Iron Teeth lean industrious, so your production chains and expansion rhythm change with the choice.
Day and night pass over a sprawling settlement where diet, entertainment, decorations, and end-game monuments shape well-being. A growing population wants more than logs and water. Give them a balanced life and the colony pushes toward monuments that help restore the Earth, one dam at a time.
What else should you know?
Can you automate your dams and factories?
Yes. You can wire sensors, relays, counters, and other engineer tools into self-controlling systems, so floodgates and production react without constant orders.
Do you get mechanical workers?
Yes. You can build bots, power and maintain them, and put them on almost any job. They work around the clock and can be sent into the most hazardous areas.
Can you make your own maps?
You can play the included maps or build your own in the editor and share it. Official mod support adds more player-made maps and quality-of-life additions.

















