$29.99TUNIC A Cute Fox, A Cruel World
A small fox with a short sword in a bright, ruined land that still fights like a soulslike: careful stamina, timed dodges and parries, hard bosses, and shrines that heal you while bringing enemies back. Worth it for the loop of dying, learning patterns, and pushing a little farther each time.
Is TUNIC worth it?
TUNIC is worth it if…
- you like learning enemy patterns and boss movesets through repeated attempts
- you like stamina management, timed dodges, blocks and parries
- you like interconnected maps where death, checkpoints and shortcuts shape each run
Screenshots
Careful stamina combat with dodge, block and parry
You circle a shielded enemy with almost no health left, watch its wind-up, dodge through and land one short sword hit before backing off. That is the whole game in miniature: dodge, block, parry and strike, with a stamina bar that punishes greedy rolls and held shields. Regular packs can corner you against walls and narrow bridges, bosses have distinct moves and weaknesses, and fire, magic tools, bombs and other consumables give you options when steel alone will not reach. Death sends you back, enemies return, and progress comes from reading attacks better than last time.
An interconnected land that opens one item at a time
You find a path blocked, leave it, find a new tool somewhere else, then return with a way through. Forests, sprawling ruins and labyrinthine catacombs fold into each other, with shortcuts, hidden passages tucked behind the angled view, chests, upgrades and boss arenas deep below and high above. Pages of the illustrated instruction manual double as maps, monster notes and technique hints, so exploration feeds directly back into survival. It looks cute and colorful, which only makes the next beating slightly ruder.
What should soulslike fans know?
How punishing is the combat?
Very. Enemies hit hard, groups swarm, and bosses demand patience, spacing and stamina control. Early fights can already feel dangerous, and later ones want preparation and consumables. There are accessibility and difficulty options if a boss wall stops being funny.
What happens when you die?
You return to a checkpoint shrine that restores you and revives the enemies you beat. The loop will feel familiar: clear a stretch, unlock a shortcut, learn the hard part, spend your gains before risking them again.
Is exploration part of getting stronger?
Yes. Progress comes from items, tools, upgrades, relics and manual pages as much as from skill. Chests hold health, magic and stat help, while pages reveal maps, enemy details and techniques that change how the next fight goes.

















