$19.99Foregone Loot, slashes and a city to save
Foregone is a fast 2D action-platformer where you play Calagan’s super-soldier Arbiter, cutting through Harrow-spawned hordes to save a ruined city. For soulslike fans, the draw is sharp combat, tough boss fights, legendary loot, and a sad story of regret that keeps pushing you forward.
Is Foregone worth it?
Foregone is worth it if…
- you like fast, responsive side-scrolling combat with melee and guns
- you like learning boss patterns without grinding the same run for hours
- you like loot, skill trees, and hunting secrets in hand-made levels
Screenshots
Slash, shoot, and loot your way forward
You move fast here. You slash with melee, fire ranged weapons, and swap to whatever legendary drop hits hardest, from swords and bows to guns and gunchucks. Enemies recoil with each hit and slump when they fall, which makes clearing a room feel properly physical.
There is a branching skill tree with upgradeable abilities like surge attacks, plus armor, rings, and necklaces with different rarities to tune your Arbiter. You backtrack through hand-crafted pixel ruins, labs, forests, and fortresses to find secrets and skill upgrades. It is linear and loot-driven more than punishing, so expect momentum rather than slow duels.
Bosses, Harrow, and a city that remembers
Calagan was wrecked by war, then besieged again by the Harrow, a corrupting force that reanimates the dead and digs up memories you would rather leave buried. You investigate its origins as the city’s strongest soldier, piecing the story together from voiceover, logs, and the environments themselves.
The tone stays dark and melancholy without long cutscenes getting in the way. Challenging enemies and intense boss fights punctuate the run, with clear patterns to learn and fair room to use reflexes. The pixel art is fluid and colorful against the gloom, all drifting clouds, rain, and humming machines, and the whole thing reads like a tragic mother’s tale told at sprint speed.
What else should you know?
How long is it and how hard does it get?
Short and brisk by soulslike standards, roughly a handful of hours for one run, with higher difficulties and New Game Plus if you want more pressure. Normal play stays fair and readable rather than built around dozens of deaths on one boss.
What do you actually build?
Drops come in white, blue, purple, yellow, and red rarities with different bonuses, and you can reroll traits and salvage what you do not need back at base.
Is there much story to follow?
Yes, but lightly. It is a narrative-driven tale of regret and conspiracy around Calagan and the Harrow, told in fragments, with two endings to choose between. Enough to give the fighting weight, never enough to stall it.

















