$10.99 (−56%)Ship Graveyard Simulator 2 Tear giants into scrap
You run a one-person shipbreaking yard on a huge wreck-strewn coast. Order a ship, climb aboard with hammer, saw and torch, and cut it down to sellable steel, aluminum and copper. Slow, physical and oddly calming, it turns giants into scrap piles one fitting at a time.
Is Ship Graveyard Simulator 2 worth it?
Ship Graveyard Simulator 2 is worth it if…
- you like simulator games with calm, repetitive hands-on work
- you like tearing big structures down piece by piece
- you like steady tool upgrades that make hard jobs easier
- you want something to play with a podcast on
Screenshots
Cut ships apart piece by piece
This is hands-on demolition work in first person. You pry off fittings, smash walls, saw through metal and burn through tougher joints with the torch, then haul the scrap away to sort and sell. Steel is everywhere, while copper and aluminum hide in the better spots, so it pays to poke through cabins and engine rooms before you start swinging. Watching a crowded deck turn empty, one panel at a time, is the whole satisfaction.
Take on bigger hulls and heavy modules
New ships arrive when you order them from the computer at home, each with a quota of parts to recover. Some are small boats, others are true colossi with engines, pumps and control panels buried inside. The biggest chunks will not move by hand: you call in a crane and drop them in a large container. For sim fans, that step up in scale is the hook, as a job that took an evening starts taking days.
A slow, steady yard routine
The loop stays simple: break ships down, sell the salvage, upgrade tools and take the next hull. Better gear cuts faster and reaches further, which keeps the work feeling smooth rather than tricky. It is calm and repetitive by design, good with music or a show on in the background. You can hire workers to help with the giants, and the loop is relaxing when you accept the repetition.
Good to know?
Can you play it with friends?
Yes, there is online co-op alongside solo play, so you can bring extra hands for the larger hulls and split the cutting, carrying and sorting between you.
Is the work dangerous?
Yes, in a slapstick-workplace way. Expect gas leaks, live cables, toxins in sealed rooms and falling heavy modules, so keep the helmet on and shut things off before you cut.
Does it teach you anything real?
A little, by accident. Sorting steel, aluminum and copper and learning which fittings hold value gives a rough sense of how real shipbreaking pays by material.























