$7.99 (−60%)Potion Craft: Alchemist Simulator Brew by hand, sell with a smile
Run a medieval potion shop where you grind leaves, berries, roots and mushrooms, stir the cauldron and heat the coals to brew each bottle yourself. You invent recipes, haggle with merchants, grow ingredients in your garden, and decide what to sell to each customer. Calm, hands-on and easy to settle into.
Is Potion Craft: Alchemist Simulator worth it?
Potion Craft: Alchemist Simulator is worth it if…
- you like slow, careful planning in simulator games
- you like running a small shop and serving one customer at a time
- you like experimenting with recipes and finding better routes
- you like hand-drawn medieval art with a dry sense of humour
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Grinding, stirring and brewing by hand
Your workbench is the whole game. You drop ingredients into the mortar and grind them, with fineness changing the result, then mix them in the cauldron, add water, oil or something else as a base, boil, stir and heat the coals.
You do every step with the mouse, and the routine stays the same from your first healing draught to stranger brews later on. That repetition is the point for sim fans: a quiet, physical rhythm of prepare, brew, bottle, repeat.
Finding new effects on the alchemy map
Each ingredient moves your spoon along a different path on the Alchemy Map, through fog, around obstacles and sometimes through teleporting whirlpools. You plan a route toward the effect you want, then learn whether fewer ground herbs or one more mushroom gets you there cleanly.
Common sense matters. A poisonous healing potion will not find many buyers. Saving a good route as a recipe lets you brew it again without re-exploring.
Selling potions and keeping the shop going
Every day brings townsfolk with problems, plus guilds and notable figures who remember how you treat them. You choose what to sell and to whom, and those choices shape your riches, influence and, in time, the fate of the town. You can play the noble artisan, the greedy weasel or something darker.
Between customers you restock by buying from traveling merchants, where haggling saves coin, or by growing herbs, mushrooms and crystals in your enchanted garden. You also pick bottle shapes, labels, icons, colours and names, and arrange shelves and furniture to make the shop yours.
What else should you know?
Can you play it solo at your own pace?
Yes. It is single-player with sandbox-style days: serve customers, brew, garden and decorate as you like. There is no timer pushing you through a day, so you can spend a whole session chasing one new effect on the map.
How do oil and other bases change brewing?
Water is straightforward for early potions. Oil and later bases add new layers to mixing and movement, so reaching distant effects takes more planning and different ingredients.
Do customers tell you exactly what they want?
Not always. Some ask plainly for healing or poison, others talk around it or hide a shady motive in a long story. Reading between the lines is part of the shopkeeping, and selling the wrong thing has consequences.
Can you make a potion look like your own?
Yes. You choose the bottle, label, icon and colours, then add a custom name and description. Finished bottles can sit on your shop shelves and tables, alongside the furniture and shelving you pick.

















