$29.99Worms W.M.D Turn-based chaos with friends
Turn-based worm warfare with ridiculous weapons, crumbling landscapes and plenty of self-inflicted disasters. Easy to pick up with friends, with bazookas, Holy Hand Grenades and Concrete Donkeys doing most of the talking. Best with a full lobby and no mercy.
Is Worms W.M.D worth it?
Worms W.M.D is worth it if…
- you want turn-based party games where bad aim is funnier than good aim
- you have a group for local or online multiplayer with up to six sides
- you like simple rules, short turns and huge weapon variety
- you enjoy cartoony destruction, traps and crumbling landscapes
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Blow up your friends in turn-based chaos
Each team of worms takes turns moving, aiming and firing across hand-drawn 2D battlegrounds that break apart under you. You pick a worm, judge the wind and terrain, then choose between bazookas, grenades, shotguns, mines and series jokes like the Holy Hand Grenade, Super Sheep and Concrete Donkey.
The fun for party crowds is how fast a clever plan becomes a shared disaster. You line up the perfect shot, misjudge the arc and blast your own worm into the sea. With over 80 weapons and utilities plus destructible ground, every round writes its own story of traps, tunnels and enormous holes in the floor.
Vehicles, crafting and more ways to mess up
Beyond shooting, you can climb into tanks, robots and helicopters, hide inside buildings, use stationary guns and craft upgraded weapons while rivals take their turns. Taking the high ground, tunneling to safety or setting a trap all count, and so does forgetting the plan and reaching for explosives.
Training missions, a 30-level campaign and challenges let newcomers learn the ropes solo first. Then it opens into local, online and ranked multiplayer for up to six sides, where alliances form, break and usually end with someone bazooka-ing themselves. Custom rules let the group keep matches short and silly.
How does it play with a group?
How many people can play together?
You can take on up to five opponents, for six sides in total, in local, online or ranked play. Local hot-seat style matches work well for party crowds passing the turn around, and custom settings let you tune teams, weapons and vehicles to keep rounds quick.
Is it easy to learn for newcomers?
Yes. Move a worm, aim, set power and fire. Wind, terrain and weapon choice add depth, but the basics take about a minute to explain. Training missions and the campaign help new players practice ninja ropes, jumps and bazooka arcs before joining the group.
Can you play it solo?
You can. There are training missions, a 30-level campaign and challenges to tackle alone, plus AI opponents. The game is built around multiplayer mayhem, though, so solo is best treated as practice for the main event with friends.
What keeps matches funny instead of sweaty?
The arsenal and physics do most of it. Destructible terrain, bouncing grenades, wind and huge joke weapons mean even careful shots can go wrong in spectacular ways. Crafting and vehicles add surprises, and the turn structure gives everyone time to laugh before the next disaster.



















