$14.99Worms Revolution Turn-Based Chaos with Exploding Sheep
Worms Revolution is turn-based worm warfare for up to 4 players, local or online. Take turns aiming bazookas, grenades and exploding sheep across breakable landscapes, then watch the plan fall apart. Funny, colorful and built for shouting at the screen together.
Screenshots
Turn-taking worm warfare
You move one worm at a time, pick a weapon, aim, and hope. A bazooka arcs across the map, a grenade bounces off a wall, an exploding sheep waddles toward a ledge. The 2D rules stay simple, so anyone can learn a turn in a minute and the comedy comes from misses as much as hits.
Deathmatch, Forts and Classic mode give party crowds three ways to fight, all for up to 4 players. Forts puts each team in its own fort. The rest is aiming, hiding, and knocking each other into the sea.
Water, fire and falling scenery
This is the Worms with dynamic water. You fire a Water Bomb, squirt the Water Pistol or call a Water Strike to flood dips in the land, and worms caught in it take damage over time. You drain it away with the Plug Hole utility.
Physics objects scattered around the four landscapes — Beach, Sewer, Farmyard and Spooky — blow up into fire, poison and more water. You steal from an inventory with Stick Up and repair Sentry Guns with the Wrench. Chain reactions are half the joke: one blast sets off the next.
Worm teams with their own look
You build a team from four classes: Soldier, Scout, Scientist and Heavy, in any mix up to 16 worms unlocked. Scouts move fast, Heavies hit hard, and the mix changes how you attack and where you hide.
Then you dress them up with hats, glasses, moustaches, gravestones, victory dances, soundbanks and trinkets. A wildlife-documentary narrator comments over the campaign and puzzle missions, which gives the solo side its dry, silly tone when the room needs a break.
Good to know?
Can you play it with friends in one room?
Yes. It supports local battles for up to 4 players, plus online play. You take turns moving and firing, so it works well passed around one screen.
What do you actually do on your turn?
Move one worm into cover, choose from bazookas, grenades, water weapons and odd tools, then aim with wind and terrain in mind. Forts mode starts each team inside its own fort.
Can you make your own maps?
Yes. The level editor lets you create new landscapes to fight on and destroy, alongside the Beach, Sewer, Farmyard and Spooky maps.
Can you play it solo?
Yes. There are 32 campaign missions and 20 puzzle missions, plus skirmish against AI. It is best bought for group play, since the campaign gets punishing late on.

















