Zombies Aren't Real artwork$8.99 (−10%)96%Very Positive

Zombies Aren't Real Outbreak command from above

Deploy military forces across real-world cities and stop a fast-spreading infection before it swallows the population.

Is Zombies Aren't Real worth it?

Zombies Aren't Real is worth it if…

  • you like strategy where the planning phase is half the game
  • you enjoy defending a map against a spreading horde and adapting when it breaks through
  • you want short, replayable scenarios where every run plays out differently
  • you want to team up with one friend against the outbreak in online co-op

Screenshots

Two commanders, one city

Bring a friend along: the game supports online co-op for two, and a spreading infection is a lot easier to contain with a second pair of eyes on the map. One of you watches the eastern streets while the other holds the square, you split the units between you, and when the perimeter starts to bend you decide together whether to spend the air strike now or hold it. It is the same tense, top-down strategy either way, just with someone to argue with about where the garrison should go. Which is half the fun.

Plan first, panic later

Every scenario starts the same way: a bird's eye view of a real-world city, and the spot where the infection will begin. That quiet stretch before the chaos is where the game lives. You have limited resources, so every choice matters: where to put the snipers, whether a turret earns its cost, where the safe zones and gates go to shelter civilians. Then the zombies fan out and the plan meets reality. You can adapt on the fly, pulling units and redrawing your lines as the spread shifts, but the runs where your opening plan mostly holds are the ones worth savoring.

When it all goes wrong, loudly

Sometimes the horde breaks through, and that is what the air support is for. Call in bombers or gatling gun helicopters to slam the brakes on the spread before it gets out of control. The catch: you are bombing a city full of people you are trying to save, so aim well or your score pays for it. That is the tension the game runs on, one bad minute away from either a clean sweep or a city you have to write off. And when a run is truly lost, the game itself encourages you to restart and try a different combination of units, buildings and upgrades. Losing is part of the loop.

How do you actually win?

How do you win a scenario?

Eliminate every zombie in the city. Your score comes from how many civilians were still alive when you did it, so a brute-force win with a flattened city scores far worse than a careful defense that kept the population out of harm's way.

Can you play it solo?

Yes. It is a singleplayer strategy game at its core, with online co-op for two as an extra mode. Everything, from planning the defense to calling in air strikes, works on your own.

Is it an incremental game where numbers just go up?

No, and the game says so itself. Progress comes from thinking cleverer: experimenting with different combinations of units, buildings and upgrades until a city that beat you last time finally holds. Expect to retry scenarios often.

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