$5.99Year Walk Folklore horror in the midnight snow
Walk a dark forest at night, solve cryptic puzzles and glimpse what the future holds, if the woods let you.
Is Year Walk worth it?
Year Walk is worth it if…
- you want a short, atmospheric horror story you can finish in an evening
- you like puzzles built on listening, looking and taking notes rather than reflexes
- you enjoy folklore and myths that turn out to matter to the plot
- you do not mind a game that asks to be played more than once to see its true ending
Screenshots
A ritual from old Sweden
The game is built around year walking, a real Swedish tradition: fast, keep silent, then walk through the forest at midnight to catch a vision of what is to come. Here, the walk is a way to learn whether the woman you love could ever love you back. That simple, desperate reason carries the whole story. The woods are dark, the snow crunches underfoot, and the creatures you meet are not set dressing: the folklore is the point of the whole thing, and by the end it turns out to be far more than atmosphere. There is no timer and no way to fail outright; the walk takes as long as it takes.
Puzzles that reward attention
This is a first person adventure that moves in a strange sideways way between flat images and depth, and the puzzles play with that oddness. You listen for clues as much as look for them, backtrack through the forest, and piece together what the creatures and places are telling you. When a puzzle will not give, a built-in hint system nudges you along, and an integrated encyclopedia explains the myths behind everything you meet. The puzzles are not brutal; the game would rather pull you through the story than test your wits.
How long is it, and is it scary?
How long does a playthrough take?
Short. A first walk takes roughly one to two hours. That is not the whole game, though: the first ending is only the beginning, and the true ending waits behind a second playthrough where everything you saw before clicks into place. Read the journal between runs.
Do you need to know Swedish folklore beforehand?
No. The built-in encyclopedia explains the creatures and the year walking tradition as you meet them, and it is genuinely interesting reading in its own right. Knowing nothing going in works fine; the game teaches you what the visions mean.
Is there a reason to play it twice?
Yes, and it is the best part. The story hides half of itself until you walk again, and the second run reframes the first into something far darker and sadder. Multiple endings are built in, and the true one is widely considered the moment the whole game comes together.




















