$4.99While We Wait Here
The world might be ending outside, but inside your little mountain diner the grill is still hot. You take orders, flip pancakes, pour coffee, and listen while stranded customers argue, confess, and stall. A short, strange, funny-sad night shift about feeding people and nudging them toward shelter or staying put.
Screenshots
A night shift with burgers and bad news
You run the counter: take orders, grill burgers, cook fries, flip pancakes, wash the dishes, hand over drinks. All in first person, with dozens of small hands-on moments behind the bar.
Meanwhile the radio says the world is ending. Some customers shrug it off or refuse to believe it, others treat it as punishment they deserve. You listen to their stories between orders, talk it through, and offer food for thought along with the actual food. The contrast does the heavy lifting: calm kitchen routine, loud doom outside.
Talk people toward shelter or the end
This is a dialogue-driven psycho-horror where your choices branch toward multiple endings. Each customer arrives with a problem that has nothing to do with the menu, and how you answer steers what they do next.
There is no game over and no right or wrong answer, which keeps it meditative rather than punishing. You can push someone to run for shelter or let them sit with coffee and wait. Fully voiced characters make the long talks easy to sit with, and pixel graphics keep the dread slightly soft around the edges, like an old horror tape.
Good to know before you clock in?
Where is the diner, exactly?
A small roadside place near a mountain range, the kind with regulars, sticky menus, and weather you can hear. You stay behind the counter for the whole catastrophe, watching human dynamics play out over burgers and coffee.
Is it actually scary?
Less jump-scare horror, more psychological unease. The fear comes from the situation and the confessions, not monsters chasing you around the kitchen. Expect dread with jokes and quiet moments, not constant tension.
Can you fail or get a game over?
No. There is no game over, and choices are framed as yours alone rather than correct or wrong. Different answers lead to different endings for you and your customers, so a second shift with opposite choices shows new sides.
Do you just click through dialogue?
No, your hands stay busy. You cook and serve between conversations, which gives heavy talks room to breathe. If you like story games where routine work paces the plot, that rhythm will suit you.



















