WarPlan artwork$39.9979%

WarPlan

WarPlan is a turn-based World War II grand strategy game on a huge hex map of Europe and North Africa with 70 potential countries. You move corps and fleets, manage oil, supply and production, and research upgrades. Built from board-wargame roots, it keeps micromanagement low so you can think about the front line.

Is WarPlan worth it?

WarPlan is worth it if…

  • you like slow, careful planning across a whole theatre of war
  • you enjoy board-style hex-and-counter wargames with supply rules
  • you want to manage oil, production and research alongside combat
  • you want to play against the AI, in hotseat, or by email

Screenshots

A whole war on one large hex map

You command land corps, air groups and fleets across a map of 30 miles per hex, with 15 terrain types, ports, railways, cities and changing weather. One land unit, one air unit and one fleet fit in each hex, and zones of control slow the enemy down. Fog of war hides details until your detection is good enough.

You decide where to push, where to hold, and when rain or snow makes an offensive a bad idea. The retro 2D counters and clear zoom make a large front readable without much clicking around.

Supply, oil and factories decide battles

Fighting is only half the work. Production weighs oil, manpower, logistics, strategic resources, trade and convoys, and supply runs through cities, rail, ports and headquarters. That matters most in places like North Africa, where distance from rail can stall an army.

You choose between reinforcing old units, upgrading them or building new ones, with 20 unit types, 17 advancements and support attachments that allow many configurations. Automatic repair and advancement take care of the routine jobs while you plan months ahead.

Land, air and sea combat with room to plan

Land attacks can cross several hexes on operation points, which lets you stage breakthroughs rather than single shoves. Air units can hit chosen targets or support ground attacks, with fighters, bombers and transports held in distinct roles. At sea, fleet and raider modes change detection, with surface, submarine, carrier and night actions.

Units can split, reform and group into larger formations, and generals shape combat, mobile attack and retreats.

Good to know before you start?

How do multiplayer games work?

Alongside solo play there is hotseat on one computer and PBEM, play by email, for longer games with a friend. Turns resolve quickly against the AI, but games against people take longer because both sides need time for production, diplomacy and large fronts.

What can diplomacy do?

You can declare war, influence countries, attempt coups and negotiate surrender. Each country has a loyalty score and an entry level, and your actions can shift when and on whose side others join the war.

Can you make your own scenarios?

Yes. WarPlan includes an editor for modding and scenario creation, with many scenarios and scales already included. That is useful if you want smaller setups for learning, or different starting positions once you know the systems.

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