$12.99UnEpic A sarcastic shadow, 200 deadly rooms
Fight through a trapped castle with spells, weapons and a talking shadow, alone or with a friend online.
Is UnEpic worth it?
UnEpic is worth it if…
- you miss castlevania-style games with real RPG systems underneath
- you like builds that force careful choices, not pick-a-class simplicity
- you want a story with jokes, references and an ending worth reaching
- you enjoy exploring 200 rooms where every torch could hide a trap
- you don't mind dying a lot while the game laughs at you
Screenshots
An RPG hiding in a platformer
Every level up gives points to spend across a long character sheet: swords, bows, different schools of magic, armor. Spend them well, because respeccing is rare, and the castle punishes a careless build. Areas have their own enemy types, and some bosses want ranged weapons while others want you up close with a blade. Potions, scrolls, rings and pets fill out your kit, and the game expects you to actually use them instead of hoarding. Keep a few points in reserve, match your gear to the room ahead, and the brutal parts turn fair.
A castle that jokes back
Daniel is a regular gamer in a fantasy castle, and he never stops saying so. More than 2,000 lines of dialogue carry pop-culture references, absurd quests and constant banter with the dark spirit sharing his body, a shadow that wants him dead but has to settle for commentary. The humor is part of the core: the game parodies the RPG genre, the castle and you. Fair warning, some jokes have aged poorly, and if pop-culture gags are not your thing, the story and the sneaky-good ending still carry the ride. The voice acting is solid throughout.
Playing together
Beyond the singleplayer campaign there is an online co-op mode, so you can take the castle on with a friend instead of dying alone. It is a straightforward setup: join up, coordinate, and work through a map together. If your group likes old-school action with jokes in the dialogue, it makes for easy social sessions.
How long does the campaign take?
Is it too hard for a first metroidvania?
It is demanding but not unfair. The rule of the old classics applies here: any problem can be solved with the right preparation. If a boss walls you, the answer is usually a different weapon, a new spell or a potion you skipped. There are scrolls that teleport you back to a quest giver or hint at a puzzle without spoiling it, and you can write notes on the castle map so you never forget what a room held.
Can you play it solo?
Yes, the campaign is a full singleplayer story and that is the heart of the game. The co-op mode and the custom maps are extras on top, not requirements. If you only ever play alone, you still get the whole story, all seven bosses and every ending.
What makes it different from other metroidvanias?
Progression here comes from keys and questing rather than the usual ability gates, and your power comes from a proper RPG character sheet instead of a fixed upgrade path. That means your build, your gear and your point spending decide how the castle treats you, which makes each run feel like your own adventure rather than a set route.



























