$12.99Ghost 1.0 Be the ghost, hijack the robots
Infiltrate a hostile space station as a digital ghost who pilots androids, shoots a lot and asks questions later.
Is Ghost 1.0 worth it?
Ghost 1.0 is worth it if…
- you like metroidvanias with a twist, where the twist is that your body is optional
- you want a story with real humor, voiced dialogue and characters worth listening to
- you enjoy fast 2D shooting and platforming that rewards quick reflexes
- you like hunting secrets, even ones that refuse to be found without a guide
- you want a game you can make as punishing or as relaxed as you please
Screenshots
Your body is a rental
The android you control is just hardware. The real you is a digital ghost, and it can leave the chassis at will: drift through doors and walls, slip past dangers the robot cannot, and take over enemy androids to turn their own tools against them. If your machine gets blown apart, no problem. It changes how you read every room: sometimes the smart move is to fight, sometimes it is to abandon the body and walk through the wall as a ghost. One moment you are trading fire down a corridor, the next you are floating through it, looking for a better robot to wear.
Guns that never run dry
Weapons reload on the move and never run out of bullets, so you can empty everything into a boss fight without hoarding a single round. Each weapon has its own strengths and weaknesses, and you find or buy more as you go (depending on the mode). On top of that come passive upgrades you keep forever, from aggressive drones to bullet improvements, plus usable items that work like high-tech potions and scrolls. The more you collect, the more of a problem you become for the station. A skill tree rounds it out: spend points on special skills for each character, and what you pick genuinely changes how you play.
A station full of secrets
The Nakamura Space Station spans around 300 rooms, split into zones with their own enemies, atmosphere, soundtrack and boss. Around 200 of those rooms hide a secret, opened by performing some specific action, and each one you find grants a small permanent powerup. Clear every secret in a zone and something very special waits for you. Then there are the "geekies": hidden oddities that, once activated, change something in the game without touching gameplay, and the challenge is working out what changed. Fair warning from the people who stuck with it: some of these secrets are stubbornly obscure, and a guide takes the edge off the hunt.




















