$14.99Under Canopies Survival without the fighting
Build a cabin in a colorful forest, grow and cook your own food, and spend quiet days befriending animals and photographing wildlife.
Is Under Canopies worth it?
Under Canopies is worth it if…
- you want survival mechanics without combat, death or anything chasing you
- you'd rather photograph a bear than fight one
- you like slow evenings of watering crops, cooking and decorating a cabin
- you enjoy befriending animals and filling a journal with what you find
- you're okay with an early access game that still has rough edges
Screenshots
A forest with nothing out to get you
Most survival games start by teaching you what wants to kill you. This one doesn't. There is no combat and no violence: exploring means finding unusual resources, watching animals go about their day, and writing each discovery down in your journal. Even the bears and wolves keep their distance until you earn their trust.
Picture it: you round a tree, spot an animal you've never seen, and crouch to frame it for your photo album before it wanders off. That's a typical win here. The forest is bright and colorful, sunlight comes through the canopy, and the soundtrack and ambient sounds do a lot of quiet work. There are mysteries out there, just none with teeth.
A cabin that looks like yours
You raise your home from scratch, piece by piece, then make it a place you actually want to come back to. Furniture, decorations and handmade items all go in, so the cabin becomes a record of your taste rather than a checklist of walls.
The building sits inside a wider loop of tasks: out in the forest you find run-down structures you can repair with the right materials, which unlocks new recipes and supplies. Resources get processed at your workbench, refined again, and slowly turned into a homestead. It's a satisfying chain: gather, craft, improve, and end the day somewhere with a roof you built and a bed you earned.
Unhurried days, no fail states
If you want a game that lets you breathe, this is built for it. There are no timers chasing you and no death waiting around the corner: even if your hunger, thirst, energy and warmth all run low, the worst consequence is that you can't sprint. You water the garden, cook something warm, and call it a productive day.
The pace is yours to set. After a short set of intro tasks, no questline pushes you anywhere; you can spend an afternoon photographing landscapes, tidying the wilderness, or just watching weather move across the trees. The music, soft colors and natural soundscapes make even ordinary chores feel like unwinding.
Survival, minus the stress
This is survival crafting for people who like the crafting more than the dying. You still manage hunger, thirst, energy and body temperature, drink from a waterskin, cook over a campfire, and gather wood and stone before dark. What's gone is the punishment: nothing hunts you, and a bad day costs you comfort, not your life.
That turns survival into planning. You learn where resources grow, stock up before a long trip away from home, and keep the garden alive while you're out exploring. A compass-based map means you navigate by relative position and push back the fog of forest yourself. The tension is mild, the routine is real, and the progression is steady.
A garden, a kitchen, and thirty-plus recipes
Farming here is small-scale and hands-on: you gather plants, tend your garden, and water the crops yourself. Then the fun part starts. Over thirty recipes let you combine what you grew into proper meals, so a good harvest goes straight from the soil to the pot to a genuinely earned dinner.
Animals are half the farm and most of the charm. Chickens and sheep contribute eggs and wool to your cooking and crafting, bees do their thing, and wild creatures can be fed, raised and befriended until they reward you with new recipes. Some players find the watering and seed-gathering fiddly in the current early access build, but the loop of grow, cook, and share the surplus with your animals carries the day.

























